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  1. #1
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73

    Some jobs aren’t well-balanced in dungeons

    I think there’s a problem with how jobs aren’t well-balanced for dungeons. Dungeons are played by the majority of the playerbase compared to raids and a lot of people judge jobs from how they play in casual content. While all jobs can clear content, some jobs are just strictly better for dungeons while others take more effort or bring too little to the party.

    Some tuning to jobs based on dungeons would help Dark Knight be less of a pain to do big pulls as most of their problems with mitigation and self-sustain is most evident in dungeon content. If dungeon balance was considered more, it wouldn’t feel as bad to take into dungeons and people would stop automatically leaving or harassing you because you chose to play DRK. It would also help Scholar not have to burn through so many resources during trash packs which other healers can do with less effort. Or when paired with a bad tank who doesn’t use their mitigations. And party buffs like chain strat or bard songs barely feel like they do much in dungeons.

    I think some problems people have with jobs could be solved if dungeon balance was considered more. If dungeons are supposed to be clearable by all jobs, I don’t see why some jobs should require more skill to do as well as others within it.
    (1)

  2. #2
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    As a DRK main, i have never, ever, ever experienced that. It performs just fine. All tanks can do wall to wall pulls.
    (18)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    As a DRK main, i have never, ever, ever experienced that. It performs just fine. All tanks can do wall to wall pulls.
    As another DRK main, I know for a fact we're more dependent on the healer than the others, which is part of the issue with w2w pulls. All they need to do really is make it so Abyssal Drain has a 30s CD instead of 1m, and up its healing from 200 cure potency per target hit (which is a horrible joke) to 400 cure potency per target hit. This fixes the issue for dungeons without really effecting it in boss fights, where DRK shines pretty well already.
    (2)

  4. #4
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by GoatOfWar View Post
    As a DRK main, i have never, ever, ever experienced that. It performs just fine. All tanks can do wall to wall pulls.
    That's not entirely true though. DRK doesn't have anywhere close to the sustain of even GNB, much less in comparison to PLD or WAR. You can W2W on DRK but you need both your healer and the DRK to know what they're doing.

    The skill floor for DRK is a bit higher than the other three(which isn't a bad thing but it matters). There is no misery as great as having to heal a bad DRK. If I have a choice of what tank I want someone with zero braincells to be playing, it's not going to be DRK, even if I'm not allowed to pick WAR.
    (2)
    Last edited by NekoMataMata; 08-16-2022 at 07:28 AM.

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by NekoMataMata View Post
    That's not entirely true though. DRK doesn't have anywhere close to the sustain of even GNB, much less in comparison to PLD or WAR.

    Plus the skill floor for DRK is a bit higher than the other three(which isn't a bad thing but it matters). There is no misery as great as having to heal a bad DRK. If I have a choice of what tank I want someone with zero braincells to be playing, it's not going to be DRK, even if I'm not allowed to pick WAR.
    Heart of conundrum isnt going to save a tank that is never using it.
    (1)

  6. #6
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Mh DRK has a load of mitigations and the new living dead is pretty powerful self-heal. Also, never heard of anybody complain about playing DRK in dungeons, less so leaving.
    SCH has excog which for pulls is super sweet, the fairy doing part of the job. I'm super bad at it and yet always found it's much more efficient in dungeons than whm or sge.

    That said, "dungeon balance" never mattered cause dungeons aren't hard content and can be very easily cleared with any job. Differences are mostly in player skills.
    Now that we're getting criterion though, maybe they'll start to matter more for balance, but of course criterion ones, normal dungeons are a non-problem.
    (5)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,610
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Where are you getting the idea SCH is inefficient in dungeons, SCH is arguably better in dungeons than raids where even in raids it’s the strongest healer because ED doesn’t matter in trash packs so you have unlimited access to excog, sacred soil and lustrate, SCH with complete access to every heal in its toolkit has a terrifying amount of healing plus its AOE spam spell does a massive amount of damage for a healer
    (12)

  8. #8
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    The game is simply not balanced with dungeons in mind due to the presence of heavy AoE, raid buffs being designed in the context of 8 player party and the wider skill spectrum normal mode dungeons have over high end duties. This is not a problem because dungeons rarely push any job to the point no other member in the party can't compensate, by design, so there is never a situation of a job being "too difficult to meet the requirements to clear" since the bar to clear is at ground level.

    Criterion dungeons "may" need to balance some things especially if dps is a metric as important as in savage but its too early to say anything about that yet

    Quote Originally Posted by Supersnow845 View Post
    Where are you getting the idea SCH is inefficient in dungeons, SCH is arguably better in dungeons than raids where even in raids it’s the strongest healer because ED doesn’t matter in trash packs so you have unlimited access to excog, sacred soil and lustrate, SCH with complete access to every heal in its toolkit has a terrifying amount of healing plus its AOE spam spell does a massive amount of damage for a healer
    Sch while having the strongest AoE GCD isn't strong enough to compensate for its lack of AoE damage cooldowns and its raid debuff is only applied to one enemy which has a lot less value in AoE scenarios + ED being single target not only means Aetherflow healing as Sch still implies a dps loss but doesn't give that much of a gain over things like Missery so... I guess that's why the OP said that? Weird that they mention Sch and not Ast which is the weakest dungeon healer while Sch even with all the previous things isn't that much behind the top 2
    (1)
    Last edited by WaxSw; 08-16-2022 at 06:53 AM.

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,610
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WaxSw View Post
    The game is simply not balanced with dungeons in mind due to the presence of heavy AoE, raid buffs being designed in the context of 8 player party and the wider skill spectrum normal mode dungeons have over high end duties. This is not a problem because dungeons rarely push any job to the point no other member in the party can't compensate, by design, so there is never a situation of a job being "too difficult to meet the requirements to clear" since the bar to clear is at ground level.

    Criterion dungeons "may" need to balance some things especially if dps is a metric as important as in savage but its too early to say anything about that yet



    Sch while having the strongest AoE GCD isn't strong enough to compensate for its lack of AoE damage cooldowns and its raid debuff is only applied to one enemy which has a lot less value in AoE scenarios + ED being single target not only means Aetherflow healing as Sch still implies a dps loss but doesn't give that much of a gain over things like Missery so... I guess that's why the OP said that? Weird that they mention Sch and not Ast which is the weakest dungeon healer while Sch even with all the previous things isn't that much behind the top 2
    SCH exceeds WHM in 90% of pulls (the only pull it’s weaker than WHM is a very short pull where they dump a misery) but yeah it’s weaker than SGE because SGE has three AOE DPS gain skills over dyskrasia while SCH has none and SCH’s extra damage abilities as you say scale horribly in dungeons

    But yeah if you want to mention bad dungeon scaling for healers AST is 100% the one you want to discuss
    (1)

  10. #10
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by WaxSw View Post
    Sch while having the strongest AoE GCD isn't strong enough to compensate for its lack of AoE damage cooldowns and its raid debuff is only applied to one enemy which has a lot less value in AoE scenarios
    Give SCH the PvP Deployment Tactics Bane already SE you cowards, it would at least give SCH 2 AoE DPS abilities instead of 1 and nobody is using Deployment Tactics in dungeon trash pulls anyways
    (1)

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