As I have said before:
In any case I will continue to advocate for that which is aligned with my preferences. I would like to see a well-crafted story like that of Heavensward's where our main party at the time was more compelling than the one of Endwalker. That expansion is more befitting of being associated with "tales of loss, fire, and faith" with those protagonists compared to ones whose sacrifices were reversed and who, instead of losing anyone over the course of Endwalker, were gifted boons by their own parents and ultimately never faced lasting consequences as a result of their recent actions. I believe that should a more Heavensward-like approach been adopted for 6.0, both you and I would have found more satisfaction by way of reaching a compromise, which is what a significant number of players feel isn't happening at the moment.
For all the fears internally about FFXIV ever including more challenging small group content like WoW has, it is being introduced this expansion along with Deep Dungeon which provides a different experience that is challenging through different means. Adopting ideas from WoW, another video game, is poised to turn out well for them once it releases. FFXVI appears to have adopted some of the more iconic scenes from Devilman wherein Sirene rips off Akira's arm, and displayed that same scene in the recent trailer. Things that worked in one, worked in the other. There was also a curious comparison drawn between Minfilia's halting of the flood of light and an Elven queen in WoW doing something similar in a youtube video, which while having different lore still made for interesting moments in both cases.
Again, it all comes down to the frame of reference. This game has and will likely continue adopting scenes and story beats from other games, and will hopefully do them justice.




Reply With Quote


