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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,425
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by fulminating View Post
    Warrior isn’t the favourite child, its had all of the fun aspects surgically removed and been given a fiefdom in irrelevant content to shut it up. And even then they still take take take. Just recently they made overpower terrible, before that they removed gauge management, before that they took away critical and direct hits in the burst.
    I mean if you're going to do a dick measuring contest here, there's really no tank that could take the title of "Dev's Favorite" other than WAR.

    Everything you complained about with WAR happened to DRK as well except in this case, it wasn't actually replaced with anything. The class has been largely the same since Stormblood.
    Man I wish DRK got cool things like Primal Rend.

    And while I get that "fun" isn't exactly a design intent the developers has ever had in regards to tank jobs in this game, the fact they even changed overpower makes me very confused as it means they looked at their available data for tanks in dungeon content and actually came to the conclusion that WAR wasn't easy enough there.

    I was also taken aback by looking at the tank kits in PVP, how WAR's the only one that even really feels complete while the others are just sorta...bad unless you're just taking into account PLD's ability to not die or cheese certain frontline maps.
    (6)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Oizen View Post
    I mean if you're going to do a dick measuring contest here, there's really no tank that could take the title of "Dev's Favorite" other than WAR.

    Everything you complained about with WAR happened to DRK as well except in this case, it wasn't actually replaced with anything. The class has been largely the same since Stormblood.
    Man I wish DRK got cool things like Primal Rend.

    And while I get that "fun" isn't exactly a design intent the developers has ever had in regards to tank jobs in this game, the fact they even changed overpower makes me very confused as it means they looked at their available data for tanks in dungeon content and actually came to the conclusion that WAR wasn't easy enough there.

    I was also taken aback by looking at the tank kits in PVP, how WAR's the only one that even really feels complete while the others are just sorta...bad unless you're just taking into account PLD's ability to not die or cheese certain frontline maps.
    I hate primal rend with a passion. It completely lacks synergy with the rest of the kit and is emblematic of the new obsession with removing all thought, but everyone gives it a pass because “monk flip” or “you can use a gcd gap closer while breaking tethera in this incredibly specific mechanic during p4sp2:finale that we’re absolutely going to be seeing more of and isn’t just a one off” would it really be so bad to just use tomahawk and onslaught and have an actually interesting button? Both warrior and dark knight have been pushed out of anything interesting since either the inner release changes in stormblood or the homogenisation of 5.0. The only tank the devs care for is paladin - even gunbreaker was damn near made in its image. Why on earth would a gunbreaker have dots if they’re not an otherwise inexplicable circle of scorn/comboless goring blade?

    It really feels like they had a “placeholder tank” framework and never got around to actually fleshing either of them out, which is made all the more absurd by the established identities for both that were discarded.

    Dark knight gets to have the traditional dark knight identity in pvp for better or worse. Regardless of execution, I like that they have it a go somewhere where it doesn’t really matter. If only the same could be said about summoner.
    (4)

  3. #3
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by fulminating View Post
    [Primal Rend] completely lacks synergy with the rest of the kit and is emblematic of the new obsession with removing all thought, but everyone gives it a pass because “monk flip” or “you can use a gcd gap closer while breaking tethera in this incredibly specific mechanic during p4sp2:finale that we’re absolutely going to be seeing more of and isn’t just a one off”
    It has synergy with Bloodwhetting/Nascent Flash, same as Inner Chaos/Chaotic Cyclone (especially if it cleaves), but feel free to completely ignore this as irrelevant if it suits your argument.
    (2)

  4. #4
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Argyle_Darkheart View Post
    It has synergy with Bloodwhetting/Nascent Flash, same as Inner Chaos/Chaotic Cyclone (especially if it cleaves), but feel free to completely ignore this as irrelevant if it suits your argument.
    I wouldn’t call that particularly relevant but I can see the argument there. So: is that synergy or jank coding? Based on how inner release no longer forces critical heals I’m leaning toward the latter. Let’s also not pretend that you can’t fully heal from a handful of mobs using an uncomboed mythril tempest. The flat potency is far too generous in dungeons and the change also makes it less rewarding on single target, if significantly easier to get some hp back when heavier hitting attacks are on cd.
    (2)

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