I love WHM as it is now. Mass esuna? Sure, but we don't need that. We already have esuna and it casts real quick. We also have Medica II for mass regen. Nerf other classes by taking away their hots? No. Fluid Aura is useful now. OTOH, wouldn't mind having more dots.
How is a deleted skill more useful than a non deleted skill when the deleted skill used to have damage attached
I'm really curious to know what skill you are confusing with Fluid Aura. Supersnow845 already pointed out that Fluid Aura does not exist anymore so are you referring to Plenary Indulgence? That's the only skill that I can think of getting changed for the better besides Lilies and Misery but it's hard to mix up Fluid Aura with two different skills that work together.
The problem with WHM is that it doesn't do anything all the other healers can't do whilst lacking the utility of shielding and buffing.
Last edited by Ilyrian; 08-13-2022 at 06:41 PM.
The liturgy bells show a potential future of WHM. I can see the utility of placing bells around the arena to cover a large area for high healing especially in scenarios where the party is split into light parties at far ends of the arena. Would also go with that nature feel of planting flowers on the arena.
Lily bell is just useless overheal in like 99% of scenarios. Except FOF (which just negates the need for a cohealer so even this example is excessive) you don’t need 2000 potency of healing in 15 seconds so WHM just ends up back at that problem WHM always has, a 15,000 potency heal is useless compared to mitigationThe liturgy bells show a potential future of WHM. I can see the utility of placing bells around the arena to cover a large area for high healing especially in scenarios where the party is split into light parties at far ends of the arena. Would also go with that nature feel of planting flowers on the arena.
I used to label Lilybell as "overheal plant" back at expansion launch, but I now I'd disagree and it's actually a really strong ability with plenty of practical applications. You don't have to get the full 2k potency from it every use. I think Lilybell gets so much hate because we're just tired of WHM being bad and it's not a fix for the main issues. But as a standalone ability, it's amazing.
Interestingly enough it's not great on FoF though (400 potency isn't guaranteed to full heal) and better held for FoA. SCH's the FoF king.
WHM badly needs mitigation imo. Without raid mitigation WHM will always be undesirable in harder content.
The worst you can get out of lilybell is 1000 potency and getting that as a single AOE heal is still very much questionable when it could ever actually be necessary because of how delayed bursts of damage are in the game, though you are right lilybell isn’t really the problem WHM is the problem as per usualI used to label Lilybell as "overheal plant" back at expansion launch, but I now I'd disagree and it's actually a really strong ability with plenty of practical applications. You don't have to get the full 2k potency from it every use. I think Lilybell gets so much hate because we're just tired of WHM being bad and it's not a fix for the main issues. But as a standalone ability, it's amazing.
Interestingly enough it's not great on FoF though (400 potency isn't guaranteed to full heal) and better held for FoA. SCH's the FoF king.
WHM badly needs mitigation imo. Without raid mitigation WHM will always be undesirable in harder content.
SCH with seraph for FOF is bonkers I agree but I’ve never had a problem with lilybell not fully healing you in FOF to the point that it’s better than trying to get the AST or the SGE to do anything useful there
Because the value is simply excessive in this case. Your argument would also have worked fine with a value of 2000.
Mitigation and direct healing both still have an effective potency. And healing generaly does end up higher than most 10% damage reduction effects. But healing only lacks 1 thing: building a buffer. 10% damage reduction at 100%hp, still gives an effective 110% hp. And shield healers can on that maintain that buffer in a very stable way.
But as most attacks have significant delays between them and generaly dont exceed the 100% (or they massively exceed it causing targets to die even with protection buffs), healing between these attacks can matter. But this demands instant healing when demanded to properly work. And up to level 80, WHM only has 1 ability for this. While AST has 3 (although most of them are conditional).
Thats why the healing of WHM feels underwhelming, and why its just useless overhealing. It lacks control.
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