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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ransu View Post
    Then why even have kenki? The whole point of having another ability to use kenki and to give a potency boost to your big hit skills was to force you to manage your resources. It wasn't an "uneeded button" on the hotbar. It actually forced you to pay attention, regardless of how minor it may have been. Spamming shinten is incredibly boring and its animation is so janky that it creates an awkward pause between iajutsu's. We have no real use for a kenki bar anymore. May as well just put shinten on a CD and give it charges.

    The fact you even said what you did really tells that you didn't know how to play the job and barely played it at all.



    It really didn't though honestly. The only thing moved out of the 1 min loop is ishikoten. You just loop with meikyo now. Maintaining the two loops and preventing drift is a lot more interesting.
    I disagree, personally I prefereed the 5.x rotation.
    (0)

  2. #2
    Player
    Flashy's Avatar
    Join Date
    Apr 2022
    Location
    Kugane
    Posts
    106
    Character
    Party Finder
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I disagree, personally I prefereed the 5.x rotation.
    I agree with you there, I loved 5.4 SAM.

    6.0 was a slight downgrade imo, buffs being auto-refreshed with the use of Meikyo Shisui (maybe i'm a masochist but I liked how if you started the wrong combo after your loop on 2.14 Slow SAM, you would drop a buff) the loss of Seigan, the loss of choosing between midare or higanbana opener depending on the encounter you are doing.

    But the big thing for me was we still got new things despite losing other things, Namikiri looks and sounds amazing, Third Eye got dumbed down but was a big potency gain on successful usage, and even though dungeon content is mostly irrelevant to me, the AOE got better since you could apply AND refresh buff timers with just the AOE combos.

    My issue was SAM was underperforming damage-wise, but I didn't mind it much, I was still learning the new rotation and felt the job was still satisfying because the core of SAM, the building of GCDs into your Midare, was still satisfying. And then 6.08 comes around and we get buffs and life's good

    Now in 6.1, it's more than just losing a oGCD. The core of the job was ruined, they shifted the potency that we lost from Kaiten'd Iaijutsu into our combos. The Midare we're casting after using our 3 combos is hitting like wet toilet paper.

    I'm curious why you think the job was ruined in 6.0 though? And how were you clipping Kaiten when you could single weave the entire opener if you chose to do so?
    (0)
    Last edited by Flashy; 08-13-2022 at 10:38 AM.

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Flashy View Post
    I agree with you there, I loved 5.4 SAM.

    My issue was SAM was underperforming damage-wise, but I didn't mind it much, I was still learning the new rotation and felt the job was still satisfying because the core of SAM, the building of GCDs into your Midare, was still satisfying. And then 6.08 comes around and we get buffs and life's good

    Now in 6.1, it's more than just losing a oGCD. The core of the job was ruined, they shifted the potency that we lost from Kaiten'd Iaijutsu into our combos. The Midare we're casting after using our 3 combos is hitting like wet toilet paper.

    I'm curious why you think the job was ruined in 6.0 though? And how were you clipping Kaiten when you could single weave the entire opener if you chose to do so?
    I greatly dislike oka namakiri. They took Midare, put it on a 120 sec CD, and then nerfed the original. I clipped because the opener had you use oka after the 2nd tsubame, and it clipped slightly. The AoE nerfs sucked too.

    Kaiten wasn't really a big loss to me personally. It never felt great to use, and I don't think it really added much to the job. I didn't hate it though.

    Mostly I just felt like SAM lost its flow. The new rotation didn't mesh to me, and it just... felt bad to play.

    I LOVED 5.x SAM. Heck, I liked 4.x SAM more than I like the 6.0 and 6.1 versions.
    (2)
    Last edited by Valkyrie_Lenneth; 08-13-2022 at 11:12 AM.