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  1. #321
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    This is what Feedback amounts to, being ignored. Can't say we collectively didn't voice nor tried.

    Never forget... that SE and Dev's
    • Specifically asked us to try it out
    • Specifically for patch 6.1 SAM changes
    • Specifically asked us for feedback on that
    And then Specifically ignored the overwhelming negative Samurai feedback they asked for.

    You can view this as SE's " Gold-Standard ", while farming goodwill from the player-base by making empty public apologies.

    Lest DRG or any other job suffer the same treatment, remind each-other it's not Player vs Player to pin us against each-other. Remind each-other to collectively share feedback as best as possible with intention to improve or preserve gameplay that we came to love.

    Be it Healer or Tank or MCH or SMN or what have you. Any job that suffers doesn't improve the game for another. It just is a sign to wait for what's to come to the next Job, at least that's how I view it. Don't force people to your cause, just voice it and hope others who feel the same way can join or empathize.

    I do not believe 6.1 SAM is the direction for improved gameplay, I still don't agree to it now and I probably never will. No amount of intoxication or cope will get me to believe that anything in the future will trump my experience of 6.08 SAM until I see it.
    (16)

  2. #322
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RankaPC View Post
    What's the point of the forums if they aren't just going to listen to the overwhelming negative feedback of the change? I swapped to ninja because Samurai became too easy.
    They likely listened & also maybe got agitated by the constant spam posts that were repetitive, as though making people believe that spamming and/or reinforcing it with sheer numbers would create a significant inpact but it didn’t.

    There is Facebook, Twitter & other FFXIV related social media platforms….I even wonder, why didn’t people expand it & post it there likewise?

    All in all, this was the general highlights, it is what it is, lets try to be content with SAM as it is.
    (1)

  3. #323
    Player
    Flashy's Avatar
    Join Date
    Apr 2022
    Location
    Kugane
    Posts
    106
    Character
    Party Finder
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by CelestiCer View Post
    This is what Feedback amounts to, being ignored. Can't say we collectively didn't voice nor tried.

    Never forget... that SE and Dev's
    • Specifically asked us to try it out
    • Specifically for patch 6.1 SAM changes
    • Specifically asked us for feedback on that
    And then Specifically ignored the overwhelming negative Samurai feedback they asked for.

    You can view this as SE's " Gold-Standard ", while farming goodwill from the player-base by making empty public apologies.

    Lest DRG or any other job suffer the same treatment, remind each-other it's not Player vs Player to pin us against each-other. Remind each-other to collectively share feedback as best as possible with intention to improve or preserve gameplay that we came to love.

    Be it Healer or Tank or MCH or SMN or what have you. Any job that suffers doesn't improve the game for another. It just is a sign to wait for what's to come to the next Job, at least that's how I view it. Don't force people to your cause, just voice it and hope others who feel the same way can join or empathize.

    I do not believe 6.1 SAM is the direction for improved gameplay, I still don't agree to it now and I probably never will. No amount of intoxication or cope will get me to believe that anything in the future will trump my experience of 6.08 SAM until I see it.
    Yesterday I was laughing at your bingo card, but then the worst case scenario you foresaw became a reality and now I'm stirring in silence. They made sure to jump out of that Job Adjustments portion of the liveletter ASAP.

    Patch 6.2 looked like one of the best patches I will ever experience, and I wanted to go into the patch with no baggage and no speculating from the SAM changes. At this point, all I wanted to hear was an in-depth explanation regarding design intent behind all of the SAM changes. But they couldn't even do that for us. We'll get one sentence in the patch notes if we're lucky.

    We are clearly not the target audience. For every one of us, there are probably 100 MSQ loggers that sub only for the story content and probably don't have half the skills on their bars. I'm not sure I want to resub for 6.2
    (12)

  4. #324
    Player
    Renascent's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Na'ih Renascent
    World
    Spriggan
    Main Class
    Red Mage Lv 90
    Looking like i'm not picking up sam again.
    The trend of class design getting worse and worse in this game keep going and it's sad to see.
    (13)

  5. #325
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    Job identity was lost, SAM could be #1 in Adps/Rdps but that's not the point, the point is that is just feels completely different without it, sadge.
    (10)

  6. #326
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ValkyrieL View Post
    Job identity was lost, SAM could be #1 in Adps/Rdps but that's not the point, the point is that is just feels completely different without it, sadge.
    No it is not,

    Loss of job identity is to strip a whole job anew.
    (0)

  7. #327
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by ValkyrieL View Post
    Job identity was lost, SAM could be #1 in Adps/Rdps but that's not the point, the point is that is just feels completely different without it, sadge.
    Job identity varies from player to player, since it correlates heavily to what they can relate to. For our Samurai job? I believe the identities of Samurai were that of a Melee job that...
    • Top performs (A/R)DPS
    • Uses windup animations and long cast times as the Melee caster
    • Builds up resources and executes big hard-hitting Strikes
    • The job that provides nothing to any Party/Raid except more Damage
    • Aesthetically is a Samurai with a Katana regardless of gameplay/rotation
    Anything but the last cosmetic thing in the list, unrelated to combat gameplay? Then you're correct. YES, 6.1 SAM changes pretty much butchered the Job's identities most players perceived it had. I as a (for now, not a MNK player yet) only Samurai player can definitely attest that it ruined a lot of what Samurai was to me.

    In fact? I actually don't know what the intended Job identity was of Samurai from the Dev's pov as far as PvE combat goes, other then " it needs to hold and flail a Katana ".
    (9)

  8. #328
    Player
    Flashy's Avatar
    Join Date
    Apr 2022
    Location
    Kugane
    Posts
    106
    Character
    Party Finder
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Same for me. If I had to pick one thing, I'd say that SAM's identity is building towards a Midare, an ability that requires you to build with the use of 8 GCDs across 3 different combo.

    I think this should be the core of the job and this should be a high potency ability that feels good to cast every time. Now that they removed Kaiten and decided to spread that lost potency into our combo abilities, the job feels terrible to play.
    (7)
    Last edited by Flashy; 08-13-2022 at 03:09 AM. Reason: Extra words lol

  9. #329
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Not a mention about fixing SAM or reverting or feedback or anything in the liveletter. I think I'm quitting after this sub period, boys. It's been a fun ride.
    (10)

  10. #330
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CelestiCer View Post
    Job identity varies from player to player, since it correlates heavily to what they can relate to. For our Samurai job? I believe the identities of Samurai were that of a Melee job that...
    • Top performs (A/R)DPS
    • Uses windup animations and long cast times as the Melee caster
    • Builds up resources and executes big hard-hitting Strikes
    • The job that provides nothing to any Party/Raid except more Damage
    • Aesthetically is a Samurai with a Katana regardless of gameplay/rotation
    Anything but the last cosmetic thing in the list, unrelated to combat gameplay? Then you're correct. YES, 6.1 SAM changes pretty much butchered the Job's identities most players perceived it had. I as a (for now, not a MNK player yet) only Samurai player can definitely attest that it ruined a lot of what Samurai was to me.

    In fact? I actually don't know what the intended Job identity was of Samurai from the Dev's pov as far as PvE combat goes, other then " it needs to hold and flail a Katana ".
    Better work on your stabbin', Roberto. You know, with a katana. Because a curved edged weapon was totally meant to stab things like a spear.
    (9)

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