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  1. #331
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,591
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Ivtrix View Post
    I’m more willing to believe this is not actually limitations but more so a mental block holding yourself back. Do you really feel like you have reached your peak performance in the game?
    I'm more than willing to believe that you have no medical background and have not received a degree that grants you the ability to practice as a psychologist. Did you watch reruns of "House" recently?

    Either take someone at their word or discard their opinion without comment. There was absolutely no need for your response.
    (9)

  2. #332
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,489
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VelKallor View Post
    They dont. The tuning is fine as is

    If these people want harder content, there are options for them..this is just gatekeeping so only "the worthy" gets to see content. Bear in mind that this "forum" is a fraction of a fraction of a fraction of 1%..despite their claims "they speak for all players"..which they dont.

    Aveyond's comments that Minfilia was "widely disliked" is a classic example of this attitude.

    MSQ is fine as is, it is tuned so it can be completed by a wide range of skill levels, it is designed that way because story MSQ content is the BACKBONE of the game..and to be blunt, the MSQ costs a massive amount to create so it would be the height of IDIOCY to tune it so as to exclude players..in a sense this is reminiscent of the kicking and screaming by WOW raiders when LFR was started..'

    HOW DARE more people get to see content they pay for..the NERVE, didnt they know this is for "only the worthy?"

    Blizzards response?



    I havent laughed that hard in a very long time..and yes, I was there that day.
    So what about the people who are actively turned away from the game because it is in their worlds excessively easy to the point of being unenjoyable, sure this is anecdotal but I have seen more than 5 people turned off the game because crucial lynchpin fights like endsinger, hades and thordran go down because you breathed too hard on them. Are there opinions not relevant to this situation at all. The MSQ just feels so hollow because all these enemies that you have been working towards for dozens of quests just get bowled over before they can even do a full mechanical loop

    Again there is a difference between what we currently have and savage difficulty, raidwides hitting a bit harder, vuln stacks being tuned up a bit more, maybe a few more x come ruins or harder execution mechanics like starfall wouldn’t go astray

    If these bosses can’t hurt us the entire design of the story comes crashing down
    (7)

  3. #333
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DPZ2 View Post
    I'm more than willing to believe that you have no medical background and have not received a degree that grants you the ability to practice as a psychologist. Did you watch reruns of "House" recently?

    Either take someone at their word or discard their opinion without comment. There was absolutely no need for your response.
    No. Of course I have no medical experience. This is an Internet forum for a video game we all happen to enjoy not expressMD. But please forgive me for having some healthy skepticism and not automatically believing every Harry Hardluck and Sally Sobstory that comes into existence on these forums. Are there legitimate cases? Absolutely. But I am willing to believe there are simply a lot of dramatic people looking to overblow the issue. I’ll take my own time to decide how I feel about it, thank you.
    (5)

  4. #334
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Supersnow845 View Post
    So what about the people who are actively turned away from the game because it is in their worlds excessively easy to the point of being unenjoyable
    So what we increase difficulty and after doing the same dungeons so many time and you start to get bored again we repeat the same until nobody plays anymore?
    (5)

  5. #335
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,489
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sesera View Post
    So what we increase difficulty and after doing the same dungeons so many time and you start to get bored again we repeat the same until nobody plays anymore?
    Did you even read my comment I said people are turned away in their first play through because when they do get to do something that’s not talk to Alphinaud for the 79th time the bosses and instances don’t live up to the hype the game itself builds for them, the literal personification of the concept of nihilism is so easy 6/8 of the party can be on the floor for 90% of it with no problems, that is turning prospective players away

    I never said make dungeons harder for people who already played the story before because they get bored
    (4)

  6. #336
    Player
    novamare's Avatar
    Join Date
    May 2022
    Location
    Limsa Lominsa
    Posts
    38
    Character
    Nysoris Vertifell
    World
    Goblin
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    So what about the people who are actively turned away from the game because it is in their worlds excessively easy to the point of being unenjoyable, sure this is anecdotal but I have seen more than 5 people turned off the game because crucial lynchpin fights like endsinger, hades and thordran go down because you breathed too hard on them. Are there opinions not relevant to this situation at all. The MSQ just feels so hollow because all these enemies that you have been working towards for dozens of quests just get bowled over before they can even do a full mechanical loop

    Again there is a difference between what we currently have and savage difficulty, raidwides hitting a bit harder, vuln stacks being tuned up a bit more, maybe a few more x come ruins or harder execution mechanics like starfall wouldn’t go astray

    If these bosses can’t hurt us the entire design of the story comes crashing down
    I definitely don't know your experiences, but every time roulettes have thrown me into Hades or Endsinger with more than two cutscene-watching sprouts, it hasn't exactly been smooth sailing (until one of us puts on the danger dorito, at least). I know my first time through Endsinger took what, three wipes, to clear. I can't say that felt like breathing on her took her down lol.

    So if your point is about the story impact of these fights, the first time is the one that counts the most. Obviously once you've done the fight and know the mechanics, it'll be easier when you run it the next time. But how often are you running max-level story trials outside of roulettes? How often do you get a party without first-timers who bring the engagement because they're just learning new mechanics or just figuring out the nuances of what is probably their first max-level job?

    A party full of good players can more or less trivialize most content in this game (even high end content!), so the argument to make MSQ harder in order to make players better seems like a self-fulfilling prophecy to me. Supposing the idea works as planned, "bad" players either drop the game or improve enough to be "good." But then if everyone's good, even on their first runs, it doesn't matter how much more difficult you make the MSQ, because it'll still feel easy enough. But then it's easy and you've alienated the folks who couldn't or didn't want to "git gud" (because, after all, it's just a game; you don't have to be good, and that's okay).

    And if anyone tries to say that there wouldn't still be people complaining that it's not engaging or whatever, I'll probably die laughing.
    (9)

  7. #337
    Player
    redheadturk's Avatar
    Join Date
    Jul 2016
    Posts
    526
    Character
    Nabriales Majestic
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Did you even read my comment I said people are turned away in their first play through because when they do get to do something that’s not talk to Alphinaud for the 79th time the bosses and instances don’t live up to the hype the game itself builds for them, the literal personification of the concept of nihilism is so easy 6/8 of the party can be on the floor for 90% of it with no problems, that is turning prospective players away

    I never said make dungeons harder for people who already played the story before because they get bored
    Ya know, I wouldn't have so much of an issue with them tuning up the difficulty a bit if they'd actually make the arena designs less painful for those of us with visual impairments. Adding artificial difficulty via arena/dungeon design isn't the way to go about it, and that strategy is why so many of us disabled folk don't want it.
    (0)

  8. #338
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Olinara View Post
    This attitude is what ruined WoW. Heroic in WotLK fit my personality, goals, ability, playtime, and skill level exactly. I happily hopped around in Dalaran in Guild Chat until my queue popped . I got what I wanted. I got upgrades

    There was higher-level stuff available, which many of my guildies got into.

    When Mythic+ hit WoW it absolutely WRECKED queueing and max-level WoW as I had played it.

    If you're pushing the bleeding edge of difficulty, I absolutely DO NO MIND that you have bigger shoulder pads, a flowier skirt, and +5 DPS over me.

    From what I understand, Dark Souls is LOVELY this time of year.
    Just wanted to chime in on this. Heroics in WotLK especially with the introduction of dungeon finder was my happy place. It was perfectly balanced and fun, and rewarding. Current roulettes in FFXIV remind me so much of that time. Id be devastated if it changed.

    Also, I second the Dark Souls is over there, if you want that.
    (6)

  9. #339
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,099
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So what about the people who are actively turned away from the game because it is in their worlds excessively easy to the point of being unenjoyable, sure this is anecdotal but I have seen more than 5 people turned off the game because crucial lynchpin fights like endsinger, hades and thordran go down because you breathed too hard on them.
    Then, frankly, maybe this isn't game for them. That's okay. Not every game is going to appeal to every person, even within the same genre. I like FPS games, but I personally just can't get into the ones that are set back in WWI or WWII...I prefer the modern ones. I don't go around insisting that games set in that era add modern weapons just for me; I pick the games that already fit the design I'm looking for. FFXIV isn't an eSports game like WoW has become, with the focus on pushing ever higher M+ keys and going for world-first Mythic+ raids. That's just not FFXIV. It's a story-driven game with an immense focus on the plot and the soundtrack, and is meant to attract a different audience than those looking to push the difficulty as high as they can. That's okay. It means it won't be for everyone, but nothing will, so...

    And, I mean, the current approach is working wonders. That "more than 5 people" honestly draws a chuckle when we consider there's literally hundreds of thousands of active players, even now during a content lull. Anecdotal evidence can be great for case studies, but doesn't really mean anything if trying to generalize it to a larger population.
    (6)

  10. #340
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DPZ2 View Post
    I'm more than willing to believe that you have no medical background and have not received a degree that grants you the ability to practice as a psychologist. Did you watch reruns of "House" recently?

    Either take someone at their word or discard their opinion without comment. There was absolutely no need for your response.
    lol, you want people to bite their tongue during the "age of expressing yourself"? Good luck m8 and god speed!
    (6)

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