Results -9 to 0 of 392

Threaded View

  1. #11
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by vetch View Post
    Heaven forbid I be responsible for turning into a giant gorilla and punching high explosives across the room. That's so unfair. I'd much rather press the same 25 buttons I've pressed for the last 100 hours to shave off 2% of the boss's health.

    The calcifying effects of the design decision to never require any decisions of the players lest endgame raiders indicate a preference for certain classes (which they were going to do anyway) are even crippling DPS gameplay now. Every job gets uptime-friendly 'stand here, then here' mechanics. Every job bursts at 2 minutes. Every job wants the same substats. It's so tedious.

    Ironically, A5 gorilla would be a perfect mechanic for modern FF14 healers. They do the least DPS, their burst doesn't suffer from not building up resources if they disengage, you have to bring two of them, and there's never so much outgoing damage that the tanks can't get along fine without them for 15 seconds.
    What is more ironical is that the endgame raiders didn't even ask for it for the most part. Having some burst at 90s, some at 120s and some even during other windows was completely fine for most of them. I can't remember a single "please streamline everything and give me full uptime on every boss, everything else makes me feel uncomfortable" threads and only very, very few posts with most of them coming from people aren't really into it but rather do it for glam and want to get it over with as quickly as possible.

    On the contrary, I've seen a lot more people disliking the perfectly scripted and aligned down to the second burst from everyone, feeling like it cripples design, takes away decision making and optimization options and find easy uptime fights boring for the same reasons. Especially the physical ranged role has been up in arms over this for years now because the unique advantage their role had is completely irrelevant now since everyone can keep uptime just like that in most fights while they still suffer from their ranged tax.
    So, who were these changes for? Because they sure weren't for people that genuinely enjoy endgame raiding.
    (7)
    Last edited by Rilifane; 08-09-2022 at 12:33 AM.