I mean, I don't think it's that the positions are inherently more or less toxic than each other? But when the portion of the game that is tied specifically to the main scenario is currently easy, people saying they'd like it to remain easy are arguing for the status quo, while those asking that it become more difficult are asking for change.
Saying "this is the way the game is, and if you don't like it, maybe it's not the game for you" is a statement of fact -- whether or not the game should be that way, or if there's reason for it to change, that doesn't alter what it is right now.
Saying "this is the way I think the game should be, I want it all changed, and if the new game wouldn't be to your liking maybe this isn't the game for you"? What the game should be is subjective; what it is right now... that's somewhat less so.
After all, I don't think anyone in this thread is arguing that the MSQ is too difficult as it stands; I don't even think anyone's arguing that the game couldn't do better with its difficulty curve in some way or another -- right now, anything else aside, a lot of people demonstrably feel like there's a gap between "MSQ difficulty" and "extreme trial difficulty", and not a lot of content that bridges the gap.
(And some of us who don't think the MSQ difficulty being ramped up is necessarily the best approach also believe firmly that the game could really use some more content with some actual teeth. I'm a healer main; believe me, I know precisely how little healing this game requires in the vast majority of content, unless stuff goes catastrophically wrong -- and honestly, the catastrophically-wrong runs are often the more interesting ones because of that.)
But one side is basically saying "this is the game right now, it works for me, and if you don't like it there may be other games out there more suited to your taste." And if the counter-argument boils down to functionally "right now, this game matches your wants, not mine; I want the game to match mine instead, and if you don't like that, maybe you should leave" -- whether or not it's meant to be confrontational, there's some confrontation kind of built-in there, because it's demanding a change to the status quo.
This isn't to say there isn't a way to accomodate both, mind you. SQEX's efforts to make more and more of the game's content playable with trust means that hypothetically, they could make more difficult versions of content and have the more-approachable ones that are story-centric based around trusts instead, if they added trust support for the various trials as well.
Things don't necessarily have to be an all-or-nothing.
Mind you, all of this is probably moot, since the chances that SQEX will actually make meaningful changes to game balance based on random threads on the forums are, if not zero, so close to such that it probably qualifies as a rounding error.
(Okay I'm done for now, before I make enough posts that the forums put me back into the Talky Timeout Box.)



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