
Originally Posted by
Omedon
I'm not going to get into a protracted discussion on a thread that isn't my own and thus isn't easily tracked, but I'll just say that the difficulty curve of the entire game, in a game like this, demands that a healer's damage dealing toolkit be as minimalist as possible. This is a necessary evil for the good of the rest of the game, I'm afraid. I am almost at omni 90, I know exactly the issue you're talking about, but my point still stands. The game cannot afford to overly "engage" the "healers that want a challenge" in the core mandatory MSQ lane, so long as this is a trinity game. Knowing this, if you continue to do the MSQ on a healer (and to be honest, on a "caster concept" character, healer is your best bet for survivability), you likely should continue to expect this. It's not ideal in the "I want a challenge regardless of job" vein, but it is, once again, a necessary evil for the good of this kind game.
If you want a challenge as a healer, might I suggest you group with a like-minded party of friends in difficult trinity party content? Criterion is coming!
And to be fair... I threw the word "engaging" in there to leave room for occasional challenge. Ideally the MSQ errs on the side of easy/inevitable for everyone.
PS: I love your name!