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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,105
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by vetch View Post
    They've also said they won't increase DPS options. There's no need to be at pains to respect one decision but not the other.

    And personally, I'd much rather ask for something I enjoy than something I'm ambivalent about.
    Because even if they say they were going to increase healing requirements it would most likely end up a joke.

    Since the healer rework with ShB they have claimed to have increased healing requirements for fights multiple times. Every. Single. Time. it changed exactly nothing, you still healed the encounter the same as always.

    So I'd rather take more DPS options that actually exist and make a tangible difference, instead of "more difficult" healing that only exists in the dev's heads. Which would also help with not falling asleep in low end content like dungeons or alliance raids, because they most certainly won't make healing harder in those.
    (2)
    Last edited by Absurdity; 08-09-2022 at 04:45 AM.

  2. #2
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    Because even if they say they were going to increase healing requirements it would most likely end up a joke.

    Since the healer rework with ShB they have claimed to have increased healing requirements for fights multiple times. Every. Single. Time. it changed exactly nothing, you still healed the encounter the same as always.
    See the thing is, they have increased healing requirements steadily. The problem is that the fight design hasn't changed, so you tackle the increased healing requirements the same way - throw however many buttons needed to survive at it, then go back to dps.

    The other problem is that it's extremely skewed towards the shield healers in general, something that a phase like P7 DSR extremely showcases when you take a look at what the shield healer is doing compared to a WHM. You can easily compare a fight like uwu, ucob or TEA to DSR and you'll see major differences. Outside of Golden phase & primal roulette, even back in the day most of the general raid wides in the fight only required a 10% + shields to survive, even if it was spooky. TEA is an even bigger problem in that once you get past BJ/CC, the healing is absolutely non-existent besides a small section of J-waves.

    Then you look at DSR where basically every single raidwide aoe requires 3-5x 10%s + shields or you instantly drop dead. Or take P4s week 1 for example, where you compare to week 1 E12s where every maleficium could be technically survived with shields and nothing else, Bloodrake & Decollation would sometimes just obliterate from full HP + shields if there wasn't some kind of extra 10% rolling.

    Quote Originally Posted by Lauront View Post
    Agree with that. The other thing is, if they're rolling out trusts to all trials and dungeons, could they not in principle add such a feature to those too (in the sense of easy/very easy)?
    No, because roulettes exist.

    For a sizeable chunk of the playerbase, roulettes are their 'endgame'. The kinds of people that don't want a challenge, want to lie back and enjoy whacking some dungeons/trials for easy tomes while they have a laugh with their buds on VC. Or the people that have limited playtime and don't want to spend half of it wiping to one trial. Roulettes in general are the lifeblood of the game for the vast majority of the playerbase, and are meant to be daily chores to skinnerbox people. Because of this, if they ever added easy/very easy options to an instance, those would be the default for any roulette by vision of the dev's game design.

    Which ultimately, would make the 'hard' equivalents a waste of dev time, since you'd only ever see them by manually queueing them - and who would manually queue say, Leviathan Hard mode when it offered no rewards and would pose no challenge for anyone even remotely skilled? It'd have been a waste of dev time that some people might queue up for once for funsies, then fall into obsoletion. Why even bother when they could spend that time working on literally anything else?

    The devs have made their stance on MSQ clear; it'll always be easy, no if's and or buts. Asking for changes is literally a waste of anyone's energy since any feedback regarding it will likely go straight into the bin when they have petabytes of statistics clearly stating their current direction is correct due to the changing landscape of the video game industry. In a game industry that is growing ever more predominant base of users that play video games to relax, or play them not to be challenged, and an industry where whales have infinitely more intrinsic value as customers than a normal customer does, casting the widest net in hopes of snagging a whale that will spend 50x on the mogstation than you ever will in sub costs by making the game friendly to people of any skill level is the industry meta. It's why they're pushing the 'single player MMO' idea so much and going back to re-do parts of the game to make it friendlier towards that playstyle - because its working. There's a reason Square's mobile games division is the main money maker of the company, and it ain't because of making challenging games; quite the opposite.

    Your energy is better directed at asking for more optional content with modular difficulty unrelated to the MSQ in any way, like the Criterion dungeons they're working on.
    (6)

  3. #3
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    I think I would have more sympathy for healers if I wasn't seeing a large number who refuse to heal anyone for any reason and just DPS. Since moogle started it has been a positive rush of healers refusing to heal. Some even saying at the beginning "I am going to DPS so better not screw up none of you will get heals." Great fun when the tank is doing it for the first time and missing mechanics. In over 40 runs of Prae I have run into at least 9 healers like this.

    My attitude is you want more to do? Show me you can do what you are expected to do now.
    (2)

  4. #4
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Myrany View Post
    I think I would have more sympathy for healers if I wasn't seeing a large number who refuse to heal anyone for any reason and just DPS. Since moogle started it has been a positive rush of healers refusing to heal. Some even saying at the beginning "I am going to DPS so better not screw up none of you will get heals." Great fun when the tank is doing it for the first time and missing mechanics. In over 40 runs of Prae I have run into at least 9 healers like this.

    My attitude is you want more to do? Show me you can do what you are expected to do now.
    In that case you're surely fine with deleting the vast majority of dps buttons from dps and tanks because I've seen plenty of tanks not using mitigation at all, let alone somewhat decently and plenty of dps doing a really poor job at that one thing they're supposed to do. Yes, I think a 1-2 combo should do it for tanks and they'll get a 30s dot on a 60s cooldown and that's it. One aoe, no more. Same for dps.
    Sorry guys, you're not worthy of being able to enjoy any form of engaging gameplay until you've proven Myrany that you can do more. Every healer, mind you. Because having 31 of 40 healers doing what they're supposed to do is not enough either.

    What kind of bullshit argument is this?

    Edit: Also, what HyoMin said.
    Not seeing a GCD heal castbar doesn't mean they're not healing. I can count the number of times that I've met a healer that actively refuses to heal and says so on one hand. "I shouldn't have to heal here, heal yourself" was something I've seen only a handful of times over the course of several years of playing FFXIV.
    (6)
    Last edited by Rilifane; 08-09-2022 at 06:51 AM.

  5. #5
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Rilifane View Post
    In that case you're surely fine with deleting the vast majority of dps buttons from dps and tanks because I've seen plenty of tanks not using mitigation at all, let alone somewhat decently and plenty of dps doing a really poor job at that one thing they're supposed to do. Yes, I think a 1-2 combo should do it for tanks and they'll get a 30s dot on a 60s cooldown and that's it. One aoe, no more. Same for dps.
    Sorry guys, you're not worthy of being able to enjoy any form of engaging gameplay until you've proven Myrany that you can do more. Every healer, mind you. Because having 31 of 40 healers doing what they're supposed to do is not enough either.

    What kind of bullshit argument is this?
    The argument is EVERYONE should be doing the job they signed up for in the dungeon. In the case of a healer that is BOTH healing and DPS. A healer letting a party fail because they refuse to heal is not doing the job they signed up for. Don't ask for more to do when you are not doing what is already there.

    If I listen to the forums pressing 1111111111 to DPS on healer is boring. Well obviously a fair few healers like it that way since they refuse to stop DPSing long enough to hit the occasional heal button when it is needed
    (0)

  6. #6
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Myrany View Post
    The argument is EVERYONE should be doing the job they signed up for in the dungeon. In the case of a healer that is BOTH healing and DPS. A healer letting a party fail because they refuse to heal is not doing the job they signed up for. Don't ask for more to do when you are not doing what is already there.

    If I listen to the forums pressing 1111111111 to DPS on healer is boring. Well obviously a fair few healers like it that way since they refuse to stop DPSing long enough to hit the occasional heal button when it is needed
    Way to ignore the point.
    Of course everyone should do their job. But you know how reality is? That you'll meet bad players - across ALL roles, mind you. Bad tanks that don't mitigate at all, bad dps that don't aoe or don't even get their basic single target rotation right. And these bad players won't improve just because of your "Then prove to ME that YOU are worthy of doing more" attitude because as Forte said: they don't care.
    They will never care. No amount of playing the custodian will change that. Yet you actively advocate for healers staying in their completely gutted, sorry state devoid of engaging gameplay and identity because some people in DF hurt you.
    All roles have bad players but gutting them beyond measure to drive away the only people that are interested in it and good at it solves nothing.
    All this is is a pointless double standard that makes it worse instead of better.
    (5)

  7. #7
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Rilifane View Post
    Way to ignore the point.
    Of course everyone should do their job. But you know how reality is? That you'll meet bad players - across ALL roles, mind you. Bad tanks that don't mitigate at all, bad dps that don't aoe or don't even get their basic single target rotation right. And these bad players won't improve just because of your "Then prove to ME that YOU are worthy of doing more" attitude because as Forte said: they don't care.
    They will never care. No amount of playing the custodian will change that. Yet you actively advocate for healers staying in their completely gutted, sorry state devoid of engaging gameplay and identity because some people in DF hurt you.
    All roles have bad players but gutting them beyond measure to drive away the only people that are interested in it and good at it solves nothing.
    All this is is a pointless double standard that makes it worse instead of better.
    Guess what? Healers are not special snowflakes. IF they don't enjoy the class by all means they should stop playing it. I would say that to anyone in any class. If queues get longer so be it. I have patience I can wait or go back to healing myself. No double standard at all. If someone enters group content they should be doing the job they signed up for to the best of their ability. I don't care what role they queued in Heals, DPS or Tank.
    (0)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Myrany View Post
    I think I would have more sympathy for healers if I wasn't seeing a large number who refuse to heal anyone for any reason and just DPS. Since moogle started it has been a positive rush of healers refusing to heal. Some even saying at the beginning "I am going to DPS so better not screw up none of you will get heals." Great fun when the tank is doing it for the first time and missing mechanics. In over 40 runs of Prae I have run into at least 9 healers like this.

    My attitude is you want more to do? Show me you can do what you are expected to do now.
    Except this attitude largely derives from healing being so unrewarding nothing else matters but DPS. It's essentially a catch 24. By constantly dumbing down the healing requirements, people naturally gravitate towards the only metric they have left: DPS. Which, in turn, resulted from healing being the "pure healer" only for the role to repeatedly get less and less engaging.

    What you have are bad players who don't care. Asking them to do more won't accomplish anything because they couldn't care less. Instead, you're holding down the role for the larger amount of players who do care but are simply bored because their role isn't a healer. It's a gimped DPS who occasionally heals.

    You also have to factor into what is actually killing people. I can't count the number of times I've had BLMs refuse to leave their Leylines only to promptly die then whine about it. Or as Rilifane cited above with tanks not pressing CDs. While I'll generally make accommodations for new players, I'm not going to baby someone whose "fun I'm ruining" because they expect me to heal bot them while they stand in everything under the sun. If I have a BRD or RDM out in Narnia when I press Ixo, they better hope I have another stack of Adders that I won't need for another mechanic otherwise they'll be hitting the floor because I'm not GCD shielding them. Move in to Ixo next time. It managed to heal seven other people.
    (6)
    Last edited by ForteNightshade; 08-09-2022 at 06:57 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by ForteNightshade View Post
    Except this attitude largely derives from healing being so unrewarding nothing else matters but DPS. It's essentially a catch 24. By constantly dumbing down the healing requirements, people naturally gravitate towards the only metric they have left: DPS. Which, in turn, resulted from healing being the "pure healer" only for the role to repeatedly get less and less engaging.

    What you have are bad players who don't care. Asking them to do more won't accomplish anything because they couldn't care less. Instead, you're holding down the role for the larger amount of players who do care but are simply bored because their role isn't a healer. It's a gimped DPS who occasionally heals.

    You also have to factor into what is actually killing people. I can't count the number of times I've had BLMs refuse to leave their Leylines only to promptly die then whine about it. Or as Rilifane cited above with tanks not pressing CDs. While I'll generally make accommodations for new players, I'm not going to baby someone whose "fun I'm ruining" because they expect me to heal bot them while they stand in everything under the sun. If I have a BRD or RDM out in Narnia when I press Ixo, they better hope I have another stack of Adders that I won't need for another mechanic otherwise they'll be hitting the floor because I'm not GCD shielding them. Move in to Ixo next time. It managed to heal seven other people.
    The problem is they are NOT tossing out a needed heal now and then. IF they were I wouldn't have any problem with making things more complex. Heck it is rare I even see a Scholar have the fairy out.

    I healed for years in other games. I have even done some healing in this one. I get how it works. I simply expect people to do what they signed up for.
    (0)

  10. #10
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Myrany View Post
    The problem is they are NOT tossing out a needed heal now and then. IF they were I wouldn't have any problem with making things more complex. Heck it is rare I even see a Scholar have the fairy out.

    I healed for years in other games. I have even done some healing in this one. I get how it works. I simply expect people to do what they signed up for.
    So the 31 healers who were doing their job should suffer because the 9 you encountered that decided they wanted to grief the party? There may be more players playing healer reducing the chances of you running into said green DPS if the role wasn't oversimplied. If you simply them more, it may turn into a much higher percentage of green DPS. Because the players who actually want to heal have gone on to find games that are more fun for them.
    (8)

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