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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Myrany View Post
    The problem is they are NOT tossing out a needed heal now and then. IF they were I wouldn't have any problem with making things more complex. Heck it is rare I even see a Scholar have the fairy out.

    I healed for years in other games. I have even done some healing in this one. I get how it works. I simply expect people to do what they signed up for.
    Seera essentially beat me to the punch. Why should 31 other healers suffer because you came across nine who "grief"? Speaking of which, we don't know if they're intentionally griefing or simply aren't good players. Which goes back to what Rilifane said. If the metric we're using for keeping healers simplistic and boring is a 1/4th of them suck, then why haven't tanks been dumbed down to Fell Cleave and Inner Release? Why haven't they combed back DPS to their PvP loadout? Is it because the backlash would be so comically immense such a change wouldn't make it through a single patch cycle without needing a complete revert? Sometimes you come across bad players, regardless of the role. Frankly, I've seen far more DPS who don't have the slightest clue how their rotation works and dealing less damage than the tanks compared to healers who forget to heal, period.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,158
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    It's weird that so many healers rail at YoshiP's comments when there is truth to them. The healer role exists basically to cover the butts of the players who like to stand in fire.

    When am I most engaged as a healer? When I'm playing with a group of fair to bad players. I have to actually heal. When am I least engaged as a healer? When I'm playing with a group that knows what they're doing and can execute mechanics correctly. I end up nothing more than green DPS.
    I think there are two points to be made here:

    1. The MSQ is most likely designed to be cleared by players of a certain, minimal level of skill; it's designed to accommodate some level of mistakes. That includes the healers themselves.

    2. Healers are the one role whose experience currently varies widely based on the unpredictable nature of the party they get put in.

    Personally, I play for that unpredictability, so I'd be interested in seeing the MSQ and other content embrace it: More mechanics, more variations to those mechanics, none of them according to a fixed script. (Scripted phase changes are fine. I waffle back and forth on scripted "teach the mechanics" sequences.)

    I don't think that would affect the difficulty of the MSQ, because no one relies on going into it with a fixed plan based on predictable fights, but it might make content on the whole a little more engaging.
    (1)

  3. #3
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I think there are two points to be made here:

    1. The MSQ is most likely designed to be cleared by players of a certain, minimal level of skill; it's designed to accommodate some level of mistakes. That includes the healers themselves.

    2. Healers are the one role whose experience currently varies widely based on the unpredictable nature of the party they get put in.

    Personally, I play for that unpredictability, so I'd be interested in seeing the MSQ and other content embrace it: More mechanics, more variations to those mechanics, none of them according to a fixed script. (Scripted phase changes are fine. I waffle back and forth on scripted "teach the mechanics" sequences.)

    I don't think that would affect the difficulty of the MSQ, because no one relies on going into it with a fixed plan based on predictable fights, but it might make content on the whole a little more engaging.
    I think more of a balancing act on this would be needed. Like the first couple of bosses are more predictable and teach mechanics used in the final boss which operates more randomly (they probably can't go too random for MSQ dungeons due to the Trust/Duty Support AI needing to be able to do it), especially in optional content.
    (1)

  4. #4
    Player
    kevin_satron's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    313
    Character
    Kevin Satron
    World
    Typhon
    Main Class
    White Mage Lv 100
    Well im kinda feeling the same to be honest. Especially older content where dungeons/trials are getting easier and easier each expansion/patch with higher ilv gear (the syncing in this game is not good).

    i understand that there are people that just want to enjoy the story and dont want to face a hard content to continue the story, especially disable people since the devs want "Everyone" to be able to play it without a problem. More people = more money = more content

    I do feel like the difficulty is increasing each expansion, but only until shadowbringers. I think they only do difficult duties for side stuff like AR, Trials, and normal raid. But with endwalker, i feel like the difficulty for normal content isn't as hard as previous expansions. Ivalice is my favorite AR because of the difficulty, i really like first 2 Nier AR because of the difficulty. But the 3rd nier raid and the twelve gods 1st AR is pretty disapointing because of how simple the mechanics are.
    (2)

  5. #5
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Though I think the game is very easy to me, I do agree with the other people who have replied. Making normal content harder is not viable. What I think they should do is rework how level/item level sync works so that old content can't be completely steamrolled. For example, when it was new it would take around 7-10 minutes to down susano or lakshmi. Now, you can take both of them out in about half that. That's not what I'd call accessible, that's just too easy. It's even worse for post ARR trials like Shiva or Leviathan. I got Shiva in trial roulette just yesterday and it took two minutes. If I were a new player, I'd be very underwhelmed by that. I think the actual difficulty of MSQ content is fine the way it is, they just need to redo syncing so older content can't be melted quite as much.
    (1)

  6. #6
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I think they need to gate the MSQ behind the ultimate raids

    im tired of casual players thinking they have a right to the story
    (0)

  7. #7
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ivtrix View Post
    I think they need to gate the MSQ behind the ultimate raids

    im tired of casual players thinking they have a right to the story
    Gate it behind housing. That's even tougher than the ultimates.
    (6)
    やはり、お前は……笑顔が……イイ

  8. #8
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shibi View Post
    Gate it behind housing. That's even tougher than the ultimates.
    thats an even better idea, throw triple triad on top of it too, have to complete 100% of what you have access to before moving on to the next expansion

    card games are serious business
    (1)

  9. #9
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Look at at the reworked dungeons to be able to work with Trusts. Most of those bosses were extremely dumbed down. Copperbell mines is the big one that was changed almost completely in terms of boss mechanics for each fight.
    (0)

  10. #10
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Derio View Post
    Look at at the reworked dungeons to be able to work with Trusts. Most of those bosses were extremely dumbed down. Copperbell mines is the big one that was changed almost completely in terms of boss mechanics for each fight.
    So sad the game went to quite challenging where you had nothing to do on copperbell second boss and just ignore mechanic on last boss it was a dungeon for real gamers.
    (5)

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