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  1. #21
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I would love a roulette. The current system where you have to find someone else on the same set of floors or wait in the queue forever is flawed and inefficient. And it's not just about story enjoyers. Sometimes you're going there for something (I'm looking at you timeworns) and you've seen the last you can stand seeing of 51-60. So you try traveling up from the start or try to go on to higher floors just for something different. And you wait until you're old and grey before you finally throw in the towel and just go back to 51-60. They could even help with the chest skipping hurting those who are looking for aetherpool by having each run give you a guaranteed skill up in both arms and armor. That would also serve to make it very attractive to run.

    If they want to keep the current system, by the Twelve, they have to give us more save slots.

    Also, yes, don't let a DC in a safe spot count against solo runs.
    (1)

  2. #22
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    You're missing the point of Deep Dungeon if you think roulette will help in any way.

    You can only start a group from so deep into the dungeon.
    You still have to come back with those same people and jobs to continue.
    (0)

  3. #23
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Deveryn View Post
    You're missing the point of Deep Dungeon if you think roulette will help in any way.
    It depends on what you want it to help. Let's take PotD as an example, and have a roulette that will let you end up on any sub-100 set of ten floors that you've cleared.

    For folks who only care about getting from 1-50 (to finish the initial story), a roulette would help because if they're doing matched runs -- which is pretty common -- a roulette would make that much faster. I could wander to Quarrymill, hit "Aid a fellow adventurer." and poof, I show up to help whoever is trying to run palace.

    For those who care about getting the second part of the story -- e.g., getting to 100 -- then I think the roulette will also help; you already can do matched groups from 51-100, it's just that no one does for anything except 51-60. Meaning the chances that someone is queued for matched for the same set of ten floors at 61 or higher that you're trying to queue for is vanishingly small; after floor 60, you almost have to have a fixed party, not because the dungeon requires it but because otherwise your queue will never pop.

    A roulette would help immensely with that.

    Now, if you're talking specifically folks with a goal to clear the entire Palace, no, it won't help there; I'm told that past floor 100 you cannot do matched parties, only fixed. (I've never tried this, mind you, but that does sound like a thing they'd do with deep dungeons.) But honestly, I cannot imagine trying to do a serious deep dungeon run with a random matched party even if it did let you, because you would lose all your pomanders every ten floors; only fixed parties get to keep pomanders past a boss floor. And while in a group, pomanders are not really required for any of the sub-100 floors, the idea of facing some of the lowest floors on Palace -- the 181-190 set in particular -- without appropriate pomanders sends a cold chill down my spine.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #24
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    449
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kuroka View Post
    with all the hacks and tools some ppl use, that doesnt matter at all.... in the end you still gotta clear on your own.
    I have never heard of any hacks being used to solo clear PotD You can't even teleport/speedhack there because even the normal interactions that can happen with knockbacks and transformations already cause anti cheat to kick you out ending your run
    (0)

  5. #25
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Packetdancer View Post
    It depends on what you want it to help. Let's take PotD as an example, and have a roulette that will let you end up on any sub-100 set of ten floors that you've cleared.

    For folks who only care about getting from 1-50 (to finish the initial story), a roulette would help because if they're doing matched runs -- which is pretty common -- a roulette would make that much faster. I could wander to Quarrymill, hit "Aid a fellow adventurer." and poof, I show up to help whoever is trying to run palace.

    For those who care about getting the second part of the story -- e.g., getting to 100 -- then I think the roulette will also help; you already can do matched groups from 51-100, it's just that no one does for anything except 51-60. Meaning the chances that someone is queued for matched for the same set of ten floors at 61 or higher that you're trying to queue for is vanishingly small; after floor 60, you almost have to have a fixed party, not because the dungeon requires it but because otherwise your queue will never pop.

    A roulette would help immensely with that.

    Now, if you're talking specifically folks with a goal to clear the entire Palace, no, it won't help there; I'm told that past floor 100 you cannot do matched parties, only fixed. (I've never tried this, mind you, but that does sound like a thing they'd do with deep dungeons.) But honestly, I cannot imagine trying to do a serious deep dungeon run with a random matched party even if it did let you, because you would lose all your pomanders every ten floors; only fixed parties get to keep pomanders past a boss floor. And while in a group, pomanders are not really required for any of the sub-100 floors, the idea of facing some of the lowest floors on Palace -- the 181-190 set in particular -- without appropriate pomanders sends a cold chill down my spine.
    Yeah 101+ is fixed party only. A roulette would be 1 to 100 and like you said, would drop you into a random set of floors just like any other roulette drops you where you're needed.
    (1)

  6. #26
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I'd just assume that if someone wants to clear PotD or HoH they need a static. Who would want to get to a certain floor just to fail with strangers and then start over? When I did HoH with a static, we found it difficult enough that it made sense to run it with other likeminded people.
    (1)

  7. #27
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I know you can get your 99 after many grinds and then pray to the RNGeus gods (particularly to hit 200) but.. that seems just okay to me lol. Not that Necromancer should become easy, but perhaps they could do something like another save slot - perhaps gamify it by having it unlocked via some achievement(s) or purchase from tokens in the content, faster aether collecting, disconnect protection (by holding the dungeon open for X time with your character goofing about)- perhaps even stronger protection via seed and pom saving which will allow you to stop floor after floor granularly and protect you from not being able to return within the time limit (but will still give a good 1 - 2 minute window to ensure you didn't try to disconnect mid fight to 'protect' your run and also so you can't fish for good floors by reading the memory of the floor), slight rebalancing for class value in late content or specific bosses (so you don't see guide after guide talking about how x y z classes are a big pain in the tailfeathers and impractical).

    Still keeping Necro hard, just smoothing out some elements and helping people get there.

    Would love to see like Azul Necromancer or something too (Blue Mage leaderboard and runs). They had that Battle Royale idea, and I think this might be an interesting opportunity too for rogue / rogue-lite/like mechanics too. Blue Mage being able to learn spells on the fly with some coming as consumable quantities, pick up spells from chests / ground, end of each floor and at boss fights, etc. Spells might be tweaks for more fun / logical value, but just like I said with Battle Royale .. IF the change to the spell is really cool and fun.. Keep it! Put it back into the normal blue (sans consumable concept). This way you can justify investing more time in any Blue Spells and concepts (including old ones). The -lite / like part could be you can unlock specific spells to kit out your job, like 5 core spell slots (and you can unlock X options), and then the rest you earn as you go. Again another really cool part of this could be allowing blue mages another fun way to earn weird spells- like the ones that don't really provide themselves a good way to learn solo (let's say you wanted to let Blue Mages learn a raid boss spell for example).

    The tangent desire aside, certainly improving queues to provide longer life to content is always welcome .
    (0)
    Last edited by Shougun; 08-06-2022 at 11:32 PM.

  8. #28
    Player
    InkB's Avatar
    Join Date
    Aug 2020
    Location
    Gridania
    Posts
    58
    Character
    Ink F'rahko
    World
    Omega
    Main Class
    Sage Lv 90
    The moment content requires external applications like discord, forums or any other "external site" I consider it a bit of fail in design.


    Like for a moment, lets consider this on any other type of content in the game:
    "Ah Ivalice raids you say? Just join "Ivalice Akademy" linkshell and discord! Then setup group for it over the weekend. They usually raid ivalice every 2nd weekend because low numbers and vetarans already having all glamour.. But if you're lucky just setup PF and you might find some people!"

    That would be absurd

    Yet, this already happens with Bozja Castrum, Delubrum, Eureka later parts (specially BA). Not to mention whole Rival Wings thing.

    I mean I sorta understand BA, seeing its actually "niche HC content" and 2 expansions old now. But POTD 11-49? HOH? Bozja Castrum? .. eh?
    (5)

  9. #29
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    449
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by InkB View Post
    The moment content requires external applications like discord, forums or any other "external site" I consider it a bit of fail in design.
    Its a problem in some data centers and not in all of them
    (1)

  10. #30
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by InkB View Post
    The moment content requires external applications like discord, forums or any other "external site" I consider it a bit of fail in design
    It doesn't require it at all, but it definitely makes like easier. It's not uncommon either. These sites have always been a thing because an MMO can only provide so much to facilitate communications. If they were to have things like in-game voice chat, it would be so much more to maintain. It would be a bigger money sink dragging them further down and forcing them to look at charging more. (MMOs have had the same subscription rate for over 20 years now, while everything gets more inflated.)

    It's not a design failure. It's focusing on what matters by focusing on the game content. Why should they bother with comms services when something like discord exists?
    (0)

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