
Originally Posted by
Packetdancer
It depends on what you want it to help. Let's take PotD as an example, and have a roulette that will let you end up on any sub-100 set of ten floors that you've cleared.
For folks who only care about getting from 1-50 (to finish the initial story), a roulette would help because if they're doing matched runs -- which is pretty common -- a roulette would make that much faster. I could wander to Quarrymill, hit "Aid a fellow adventurer." and poof, I show up to help whoever is trying to run palace.
For those who care about getting the second part of the story -- e.g., getting to 100 -- then I think the roulette will also help; you already can do matched groups from 51-100, it's just that no one does for anything except 51-60. Meaning the chances that someone is queued for matched for the same set of ten floors at 61 or higher that you're trying to queue for is vanishingly small; after floor 60, you almost have to have a fixed party, not because the dungeon requires it but because otherwise your queue will never pop.
A roulette would help immensely with that.
Now, if you're talking specifically folks with a goal to clear the entire Palace, no, it won't help there; I'm told that past floor 100 you cannot do matched parties, only fixed. (I've never tried this, mind you, but that does sound like a thing they'd do with deep dungeons.) But honestly, I cannot imagine trying to do a serious deep dungeon run with a random matched party even if it did let you, because you would lose all your pomanders every ten floors; only fixed parties get to keep pomanders past a boss floor. And while in a group, pomanders are not really required for any of the sub-100 floors, the idea of facing some of the lowest floors on Palace -- the 181-190 set in particular -- without appropriate pomanders sends a cold chill down my spine.