Yeah, your pretentious dismissal of everyone who happens to disagree with you is being purely objective.Not at all. I never make claims to be an expert like ya'll do. I'm not looking through the lens of the end product, but how it comes together. Or are you trying to honestly tell me every clothing item the art team makes has stats set by the very artist that made it? If you would actually try to counter my point, please say more than this terse trite nonsense.
/s
On the contrary. If I could glam cross-job, I'd be inclined to level every job in the game.
Last edited by Darthgummibear; 08-06-2022 at 06:44 PM.
One can disagree but I feel restrictions help facilitate creativity. Makes one look for creative ways to create the outfit they desire. I wish SE would add more race / gender / class items. I would love for higher level cultural attire for each race and clan within the race.
Thats exactly what I was saying, using cross job glaming as a reward for people who take the time to lvl alt jobs. I dont think just allowing everyone to cross job glam right off the bat is the best option, but putting it behind just having at least one of that type of job lvled to throw around glams from its set on anything else would be a great incentive to just get people to try other job groups. Plus it actually gives a better tangible reward for people who put in the effort then whatever that all lvl 90 jobs reward is.
That's what basically everyone has been asking for. Let us cross-glam every piece (except for AF gear) only after you've leveled the job for it to the level of the item. If you can put it on as the actual job then let us also glam it onto other jobs.Thats exactly what I was saying, using cross job glaming as a reward for people who take the time to lvl alt jobs. I dont think just allowing everyone to cross job glam right off the bat is the best option, but putting it behind just having at least one of that type of job lvled to throw around glams from its set on anything else would be a great incentive to just get people to try other job groups. Plus it actually gives a better tangible reward for people who put in the effort then whatever that all lvl 90 jobs reward is.
Role glamour restrictions abolitionist! For more details and to help us spread the message:
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets
I've been playing this game and visiting this forum for around 7 years now and this has been a topic that has constantly been brought up. Back then when Yoshi was responding to it, the excuse originally was the fact that the game's dreaded "spaghetti code" was the cause of the exclusion of cross-class glams. Later more ridiculous reasons like, "I don't want players confusing the tank with a healer" or "I don't want tanks in bikinis" began to surface in some of the articles and interviews.
Later players began to specifically request this asking for non-AF gear to be cross-glamed. Instead the team opted to start creating skins like the lv60 Sky Pirate gear for all jobs stating that it was less work for the team or something like that.
At this point, I've given up honestly. I don't know what the true reason is for Yoshi being so insistent on not wanting to implement a feature like that but as I stated above, 7 years and this still hasn't happened and I don't see it being a thing...ever.
And don't get me wrong, as a glamor nut, I would absolutely LOVE a feature like this.
Last edited by Renato; 08-07-2022 at 12:55 AM.
That's great and all when you're just looking to achieve a general silhouette. I can think of many ways to make a plated healer... Or a Paladin that looks like it's a Dancer in a distance. XIV's glamouring already let you do that.One can disagree but I feel restrictions help facilitate creativity. Makes one look for creative ways to create the outfit they desire. I wish SE would add more race / gender / class items. I would love for higher level cultural attire for each race and clan within the race.
But then, the argument falls short when it comes to more passionate glamour users that want a bit more intricate design options with mix and matching. For example, a tank not being able to have the chestpiece - but with a much better dyeing pattern - that a Dragoon uses, even though it's literally the same item model. Or a caster not being able to wear the Late Allagan beret that comes with a built in microphone+earsets that the healer has, but there is literally nothing else in that game that looks like that.
Maybe you want your sleeves cut short for a simpler design? Well, too bad that the only 3 options that sort of do that are Caster, Scouting and Healing respectively.
Also, someone that sees the restrictions as some sort of token -putting their creative brain to achieve hard-to-get silhouettes - would be able to take that much further with less restrictions.
Last edited by Raikai; 08-07-2022 at 01:03 AM.
It seems that only people who inherently have no creativity say this.One can disagree but I feel restrictions help facilitate creativity. Makes one look for creative ways to create the outfit they desire. I wish SE would add more race / gender / class items. I would love for higher level cultural attire for each race and clan within the race.
This has always been my #1 reason against restrictions. Imagine having the choice between all 7 roles (Fending, Maiming, Striking, Scouting, Aiming, Casting and Healing) instead of just one per set. In most cases the sets don't even even carry a job's silhouette (Imperial/Palaka/Warg/etc). In fact, more often than not, one role's set can look great on everything. There's also being able to use another role's gloves/boots which would be super useful.But then, the argument falls short when it comes to more passionate glamour users that want a bit more intricate design options with mix and matching. For example, a tank not being able to have the chestpiece - but with a much better dyeing pattern - that a Dragoon uses, even though it's literally the same item model. Or a caster not being able to wear the Late Allagan beret that comes with a built in microphone+earsets that the healer has, but there is literally nothing else in that game that looks like that.
Don't get me started on headgear... How do you justify an eyepatch being role-restricted ?
Whoever supports glamour restrictions has never actually thought about the potential of mixing and matching gear. I can't imagine actually caring about glamour and still defending the way it currently works. Especially when multiple other games like ESO have absolute freedom. If people don't want more options, that's their problem, they can keep using the same gear. Just let me have more freedom.
Last edited by Siddiax; 08-07-2022 at 06:43 AM.
Glamour without restrictions* is long overdue!
If you think so too, help keep the thread going!
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets
Quit assuming those of us who aren't fully on board are fully against an idea. If they ever go that route, it certainly won't be the end of the world.
Freedom to create and creativity are two different things. Everyone can create photos, but not everyone is actually good at it, especially when environmental restrictions come into play. Creativity was (allegedly) the main point of this thread and the example presented at the start is still so lacking in that respect. I find it interesting that there's been little to no effort since then to showcase what could be done. You could be showing this creativity and potentially wowing the devs into considering lifted restrictions, but you want to get into petty battles with those who don't agree with you, lobbing cliches about pots and kettles.
I feel that ever since HW, the item designers started to worry more about the sets revolving more around a specific theme (their place of origin) rather than following the premises of plate=tank, dress=caster, etc. All it takes is a quick eye-glance around a website like Eorzea Collection to objectively see this fact. There are instances of the armor weights following closely what they're supposed to (i.e. Moonward) but it honestly feels like that's not the norm when we look at the bigger picture.This has always been my #1 reason against restrictions. Imagine having the choice between all 7 roles (Fending, Maiming, Striking, Scouting, Aiming, Casting and Healing) instead of just one per set. In most cases the sets don't even even carry a job's silhouette (Imperial/Palaka/Warg/etc). In fact, more often than not, one role's set can look great on everything. There's also being able to use another role's gloves/boots which would be super useful.
Don't get me started on headgear... How do you justify an eyepatch being role-restricted ?
All and all, I can't see how the system no longer being so restrictive would affect negatively the preachers of "Limitations breed creativity" rhetoric. If their creative potential is so big with limitations, imagine what those people could come up with being able to access more combinations than before (not being sarcastic).People supporting glamour restrictions have never actually thought about the potential of mixing and matching gear. I can't imagine actually caring about glamour and still defending the way it currently works. Especially when multiple other games like ESO that have absolute freedom. If they don't want more options, that's their problem, they can keep using the same gear. Just let me have more freedom.
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