I suspect part of the reason for this is many people going "oh, hey, unrestricted glamour! I can make a glam that doesn't look like every other healer/tank/whatever set out there!"
(I mean, the other part of it is that whenever there's a new glamour item that can be used everywhere, people start to look at it and try to figure out what they can do with it. Combine with the previous, especially since everyone will do that at the same time when the glamour lands...)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
That makes no sense and shows little understanding of how things work on the developer side. Every piece of gear is essentially two parts: the stats and the look assigned to it.
No restrictions are being ignored where none exist.
Not at all. I never make claims to be an expert like ya'll do. I'm not looking through the lens of the end product, but how it comes together. Or are you trying to honestly tell me every clothing item the art team makes has stats set by the very artist that made it? If you would actually try to counter my point, please say more than this terse trite nonsense.
All items in the game have an ID assigned to them, even the ones NPCs wear. They just reuse existing items in most cases. There's no "assigning stats" or whatever.Not at all. I never make claims to be an expert like ya'll do. I'm not looking through the lens of the end product, but how it comes together. Or are you trying to honestly tell me every clothing item the art team makes has stats set by the very artist that made it? If you would actually try to counter my point, please say more than this terse trite nonsense.
We can actually look up the items the NPCs are wearing by their id and data, and they often straight up wear conflicting items according to the item ids. They just ignore the restrictions by forcing them to wear it. NPCs aren't subject to the same rules players have. They don't even change gear, for starters.
Last edited by Arzalis; 08-06-2022 at 06:16 AM.
I dont disagree overall, but I also feel if you just let someone glam any item of any job to anything, it would take away a big reason for people to lvl alt jobs. Id pose a better option would be a system that rewards people who go out of their way to lvl alt jobs with the ability to have a greater variety of glams. AKA, if I have a tank at lvl 50, I can use any tank item that is lvl 50 and under to glam on any job, however I wouldnt be able to use lvl 80 tank glams on anything else till I have at least one tanking job at 80.
wow a way to replace the cross class skill incentive that was removed 3 expansions ago with something that wont make you feel like tearing your hair outI dont disagree overall, but I also feel if you just let someone glam any item of any job to anything, it would take away a big reason for people to lvl alt jobs. Id pose a better option would be a system that rewards people who go out of their way to lvl alt jobs with the ability to have a greater variety of glams. AKA, if I have a tank at lvl 50, I can use any tank item that is lvl 50 and under to glam on any job, however I wouldnt be able to use lvl 80 tank glams on anything else till I have at least one tanking job at 80.
Ya know I dint even think of it like that, but yeah also a good point. I just feel like lvling alt jobs should have more...incentive. I love doing it to an extent, but outside of the shadowbringers reward most of them are...pretty lame. Allowing people to glam anything by at least having one job that uses that piece lvled seems like it would just give all the incentive people would need. At worst people would have to waist a bit of time lvling the newest job in that group, at best it would get people to broaden their horizons when it comes to jobs and give people a really useful QoL reward for it.
I actually think this implementation would be great and probably the ideal one. It fits in with the rest of the design of the game, too.I dont disagree overall, but I also feel if you just let someone glam any item of any job to anything, it would take away a big reason for people to lvl alt jobs. Id pose a better option would be a system that rewards people who go out of their way to lvl alt jobs with the ability to have a greater variety of glams. AKA, if I have a tank at lvl 50, I can use any tank item that is lvl 50 and under to glam on any job, however I wouldnt be able to use lvl 80 tank glams on anything else till I have at least one tanking job at 80.
My only fear is asking SE to redesign how it works since they are already seemingly reluctant to do it. No sense giving them even more excuses like the lazy weapon excuse no one was even asking for.
Last edited by Arzalis; 08-06-2022 at 11:07 AM.
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