Quote Originally Posted by WaxSw View Post
-Give back the individual fairy toolkit Eos and Selene had (with a bit of rework for selene) with limited ways to switch between them in battle at no dps loss so both are relevant and knowing which to use and when becomes important for the class

-Give back old dots with different timers and some skill with dot interactions (i.e a Shadowflare/Fester that deals extra damage per tick if the enemies are afflicted by Sch dots) so there is more depth in the dps rotation to compensate for...

-Rework Aetherflow so the healing actions are not dps negative and become neutral/positive, this would need a rework of ED too but seeing how this game is moving away from dps loss cooldowns is probably the logical next step

-Additional uses of the fairy gauge so it becomes a more integral part of the job instead of a gauge for just 1 action

-Expand Deployment Tactics so it spreads both dots and Chain stratagem like pvp

-Reevaluate what the job really needs and what is basically there for the sake of being there, skills like dissipation, physick or protraction are stuff that could go easily to the chopping block for being either redundant or simply going against the job playstyle

I said it in a rework post I did some time ago (even if I currently don't agree with all the changes there), they can do a lot with Sch they just need to care.
I know square will never revert DOT changes so I’ve kinda just let that go but I will make the argument that dissipation is a good skill, it is basically a modern interpretation of cleric stance and it’s main function is to trade fairy utility for larger ability to deploy adlo alongside a damage incentive to make up for the lost broil cast by doing and in fight cast of adlo. Is that kinda a weak skill to be on a 3 minute CD, yes 100% but I also think it has a place in the SCH kit

The fairy gauge I agree needs some functionality, just give it another spender and increase the tick potency to compensate, deployment being able to deploy chain making it have a use in dungeons beyond the bosses is a really neat idea from PVP, even if they don’t give back DOT’s (which they won’t) using it as a bane also sounds really cool even if we just spread biolysis

I’m not sure my opinion on aetherflow, I like how it forces choice into the gameplay, SGE relies a bit too much on kerachole I think and I’m not sure I want that on SCH