Page 10 of 24 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 236
  1. #91
    Player
    Kukra's Avatar
    Join Date
    Nov 2021
    Posts
    10
    Character
    Kimisaka Tanaka
    World
    Balmung
    Main Class
    Reaper Lv 90
    I disagree with restricted glams, as ESO showed the world that mixing gear don't create the same look. Same looks comes form that some outfits is just better than others and no matter the restrictions in place, some people flocks the best no matter (cough the 2b legs). People already stop wearing the street wear to death and it was common for a few weeks.
    (2)

  2. #92
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kukra View Post
    I disagree with restricted glams, as ESO showed the world that mixing gear don't create the same look. Same looks comes form that some outfits is just better than others and no matter the restrictions in place, some people flocks the best no matter (cough the 2b legs). People already stop wearing the street wear to death and it was common for a few weeks.
    Pretty much this. There's a handful of pieces that end up getting used in half my plates because all the other options are locked to other jobs.
    (2)

  3. #93
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by hfang View Post
    this is doubly frustrating to me, because it's not even a gatherer coat (some earlier gatherer pieces of gear were for 'All classes'), but hers is dragoon gear of all things. just stupid
    Belatedly, I've got good news for you in this one specific case: the model is in fact also both a Crafter jacket and a Gatherer jacket, both of which have no class restrictions.

    They are, of course, slightly different colors than the Hussar Jackcoat, but -- unlike the Hussar Jackcoat -- can be dyed.

    Quote Originally Posted by Darthgummibear View Post
    I honestly don't buy technical limitations as the reason, anyway. In terms of modeling, the NPC's have the same parameters as us(with a handful of obvious exceptions). They don't make custom versions of gear models for every NPC in the game.
    It's not, I think, that gear models would need to be changed; as you note, NPCs can wear gear from two different jobs while being a third job entirely, because they have no 'gear restrictions' that enforce what they can or can't equip. (And also because, so far as I know, gear stats are not used for NPCs; they just have innate stat values for each instance they might need to engage in combat in.)

    Where it becomes a problem is that, so far as I know, the glamour basically checks the base level of the item... but where it checks the job restrictions, the normal permissions are overriden by the glamoured item.

    Hey, that seems like an easy fix, right? Just change it so it only pays attention to the job restrictions of the actual gear, just like it does with level requirements.

    ...but now that means if you glamour something as artifact gear, you can wear it on a job that isn't the one it's AF gear for. So how do you solve that? Do you just forbid artifact gear from being used for glamours? That seems unfortunate; if someone's only tank is a Gunbreaker and they want to use the level 90 AF gear (which is frankly S-tier) on top of their Fending set, they should certainly be able to. But trying to special case restrictions for just artifact gear is likely a thorny situation to tackle.

    It also has implications where if you make things utterly unlocked in that fashion, you now can glamour fending gear onto things even if you don't have a single tank even unlocked.

    So, okay, you make it check against 'do you have any job that can wear this', but I strongly suspect there's some wackiness on the server side -- having worked on an MMO, my experience is there's always some wackiness on the server side -- that makes it more complicated than we'd think to query whether or not you can equip gear for jobs you aren't even playing at the moment.

    Etc.

    I suspect if they were willing to just throw any restrictions -- including on AF gear -- out the window, it would be quite doable from a technical standpoint. But they demonstrably have drawn a hard line in the sand on artifact gear, and I suspect that is the key sticking point to why we don't get this.

    Of course, none of which changes the fact that I too would love to have the swallowskin gathering coat or the AR-Caean crafting vest be something I could use in glamours for other jobs. Just because I can see from a developer standpoint why it would be a headache doesn't mean that from a player standpoint I can't also hope they eventually do it.
    (1)

  4. #94
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,369
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Darthgummibear View Post
    Pretty much this. There's a handful of pieces that end up getting used in half my plates because all the other options are locked to other jobs.
    I wonder if people could elaborate more on this rhetoric of "Unrestricted glams creating the same look" because, let's say: a Casting piece is coveted as the creme-de-la-creme of the glam world, the hot wind of the season, the reason why this thread exists... Yet, I don't see every caster wearing the same thing. If we had people flocking towards wearing the same thing, we'd see more homogenity within the armor groups.

    The irony of it all is that the items that people DO gravitate towards (i.e. 2B boots, valentione waistcoat, etc) are already free to use cosmetic items.
    (4)

  5. #95
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raikai View Post
    I wonder if people could elaborate more on this rhetoric of "Unrestricted glams creating the same look" because, let's say: a Casting piece is coveted as the creme-de-la-creme of the glam world, the hot wind of the season, the reason why this thread exists... Yet, I don't see every caster wearing the same thing. If we had people flocking towards wearing the same thing, we'd see more homogenity within the armor groups.

    The irony of it all is that the items that people DO gravitate towards (i.e. 2B boots, valentione waistcoat, etc) are already free to use cosmetic items.
    That was kind of the point...
    (1)

  6. #96
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,369
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Darthgummibear View Post
    That was kind of the point...
    Oh, I'm not disagreeing with you, but rather adding up to it.

    I'm yet to see a really solid argument against the idea, to be honest.
    (3)

  7. #97
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Deveryn View Post
    Because the team gets to do what it wants with art assets and put together unique combos.
    The designers should be under the same restriction as the players with stiff penalties for their managers should an NPC wearing an impossible set get released. I know, completely unlikely but imagine how fast they'd change their tune about job locking.
    (2)

  8. #98
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Deveryn View Post
    Because the team gets to do what it wants with art assets and put together unique combos.

    so do restrictions breed creativity or is it good to ignore restrictions to be more creative when it comes to character design?
    which is it?
    (2)

  9. #99
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,369
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lihtleita View Post
    so do restrictions breed creativity or is it good to ignore restrictions to be more creative when it comes to character design?
    which is it?
    Coming back to the root of the question... why a player is okay with a NPC using an impossible mix of items, but will flip tables when it's a player?

    Because if it's the possibility of creating stupid sets? (to somehow damage the viewer's immersion)... I think every "stupid gear" already is available as a free glam.

    It's because of tanks wearing caster robes? (to somehow damage the viewer's immersion)... There are dozens of options, some of them are even Fending items.
    (2)

  10. #100
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,054
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by GeminiReed View Post
    The designers should be under the same restriction as the players with stiff penalties for their managers should an NPC wearing an impossible set get released. I know, completely unlikely but imagine how fast they'd change their tune about job locking.
    They might change nothing, just adapt to picking job-permitted glamours for the NPCs.

    And anyway, if the system does let them put anything on NPCs while having complications for allowing players to do the same, I'd still prefer they put whatever they think suits the character. Maybe in future we can convince them to release a whole lot of "[Character]'s outfit" glamours that are just all-class versions of the restricted gear they're wearing.
    (1)

Page 10 of 24 FirstFirst ... 8 9 10 11 12 20 ... LastLast