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  1. #1
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Deveryn View Post
    Because the team gets to do what it wants with art assets and put together unique combos.

    so do restrictions breed creativity or is it good to ignore restrictions to be more creative when it comes to character design?
    which is it?
    (2)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,584
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lihtleita View Post
    so do restrictions breed creativity or is it good to ignore restrictions to be more creative when it comes to character design?
    which is it?
    Coming back to the root of the question... why a player is okay with a NPC using an impossible mix of items, but will flip tables when it's a player?

    Because if it's the possibility of creating stupid sets? (to somehow damage the viewer's immersion)... I think every "stupid gear" already is available as a free glam.

    It's because of tanks wearing caster robes? (to somehow damage the viewer's immersion)... There are dozens of options, some of them are even Fending items.
    (2)

  3. #3
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by GeminiReed View Post
    The designers should be under the same restriction as the players with stiff penalties for their managers should an NPC wearing an impossible set get released. I know, completely unlikely but imagine how fast they'd change their tune about job locking.
    That makes no sense and shows little understanding of how things work on the developer side. Every piece of gear is essentially two parts: the stats and the look assigned to it.

    No restrictions are being ignored where none exist.
    (0)

  4. #4
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deveryn View Post
    That makes no sense and shows little understanding of how things work on the developer side.
    Pot, meet kettle.
    (4)

  5. #5
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Darthgummibear View Post
    Pot, meet kettle.
    Not at all. I never make claims to be an expert like ya'll do. I'm not looking through the lens of the end product, but how it comes together. Or are you trying to honestly tell me every clothing item the art team makes has stats set by the very artist that made it? If you would actually try to counter my point, please say more than this terse trite nonsense.
    (0)

  6. #6
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by Deveryn View Post
    Not at all. I never make claims to be an expert like ya'll do. I'm not looking through the lens of the end product, but how it comes together. Or are you trying to honestly tell me every clothing item the art team makes has stats set by the very artist that made it? If you would actually try to counter my point, please say more than this terse trite nonsense.
    All items in the game have an ID assigned to them, even the ones NPCs wear. They just reuse existing items in most cases. There's no "assigning stats" or whatever.

    We can actually look up the items the NPCs are wearing by their id and data, and they often straight up wear conflicting items according to the item ids. They just ignore the restrictions by forcing them to wear it. NPCs aren't subject to the same rules players have. They don't even change gear, for starters.
    (5)
    Last edited by Arzalis; 08-06-2022 at 06:16 AM.

  7. #7
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deveryn View Post
    Not at all. I never make claims to be an expert like ya'll do. I'm not looking through the lens of the end product, but how it comes together. Or are you trying to honestly tell me every clothing item the art team makes has stats set by the very artist that made it? If you would actually try to counter my point, please say more than this terse trite nonsense.
    Yeah, your pretentious dismissal of everyone who happens to disagree with you is being purely objective.
    /s

    Quote Originally Posted by Treesus View Post
    but I also feel if you just let someone glam any item of any job to anything, it would take away a big reason for people to lvl alt jobs.
    On the contrary. If I could glam cross-job, I'd be inclined to level every job in the game.
    (6)
    Last edited by Darthgummibear; 08-06-2022 at 06:44 PM.

  8. #8
    Player
    Treesus's Avatar
    Join Date
    Feb 2022
    Posts
    72
    Character
    Merrill Ashentreesus
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Darthgummibear View Post
    Yeah, your pretentious dismissal of everyone who happens to disagree with you is being purely objective.
    /s



    On the contrary. If I could glam cross-job, I'd be inclined to level every job in the game.
    Thats exactly what I was saying, using cross job glaming as a reward for people who take the time to lvl alt jobs. I dont think just allowing everyone to cross job glam right off the bat is the best option, but putting it behind just having at least one of that type of job lvled to throw around glams from its set on anything else would be a great incentive to just get people to try other job groups. Plus it actually gives a better tangible reward for people who put in the effort then whatever that all lvl 90 jobs reward is.
    (0)

  9. #9
    Player
    Flaws's Avatar
    Join Date
    Jan 2022
    Posts
    120
    Character
    Flaws Replicant
    World
    Zodiark
    Main Class
    Gunbreaker Lv 91
    Quote Originally Posted by Treesus View Post
    Thats exactly what I was saying, using cross job glaming as a reward for people who take the time to lvl alt jobs. I dont think just allowing everyone to cross job glam right off the bat is the best option, but putting it behind just having at least one of that type of job lvled to throw around glams from its set on anything else would be a great incentive to just get people to try other job groups. Plus it actually gives a better tangible reward for people who put in the effort then whatever that all lvl 90 jobs reward is.
    That's what basically everyone has been asking for. Let us cross-glam every piece (except for AF gear) only after you've leveled the job for it to the level of the item. If you can put it on as the actual job then let us also glam it onto other jobs.
    (4)
    Role glamour restrictions abolitionist! For more details and to help us spread the message:
    https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets