Coming back to the root of the question... why a player is okay with a NPC using an impossible mix of items, but will flip tables when it's a player?
Because if it's the possibility of creating stupid sets? (to somehow damage the viewer's immersion)... I think every "stupid gear" already is available as a free glam.
It's because of tanks wearing caster robes? (to somehow damage the viewer's immersion)... There are dozens of options, some of them are even Fending items.
That makes no sense and shows little understanding of how things work on the developer side. Every piece of gear is essentially two parts: the stats and the look assigned to it.
No restrictions are being ignored where none exist.
Not at all. I never make claims to be an expert like ya'll do. I'm not looking through the lens of the end product, but how it comes together. Or are you trying to honestly tell me every clothing item the art team makes has stats set by the very artist that made it? If you would actually try to counter my point, please say more than this terse trite nonsense.
All items in the game have an ID assigned to them, even the ones NPCs wear. They just reuse existing items in most cases. There's no "assigning stats" or whatever.Not at all. I never make claims to be an expert like ya'll do. I'm not looking through the lens of the end product, but how it comes together. Or are you trying to honestly tell me every clothing item the art team makes has stats set by the very artist that made it? If you would actually try to counter my point, please say more than this terse trite nonsense.
We can actually look up the items the NPCs are wearing by their id and data, and they often straight up wear conflicting items according to the item ids. They just ignore the restrictions by forcing them to wear it. NPCs aren't subject to the same rules players have. They don't even change gear, for starters.
Last edited by Arzalis; 08-06-2022 at 06:16 AM.
Yeah, your pretentious dismissal of everyone who happens to disagree with you is being purely objective.Not at all. I never make claims to be an expert like ya'll do. I'm not looking through the lens of the end product, but how it comes together. Or are you trying to honestly tell me every clothing item the art team makes has stats set by the very artist that made it? If you would actually try to counter my point, please say more than this terse trite nonsense.
/s
On the contrary. If I could glam cross-job, I'd be inclined to level every job in the game.
Last edited by Darthgummibear; 08-06-2022 at 06:44 PM.

Thats exactly what I was saying, using cross job glaming as a reward for people who take the time to lvl alt jobs. I dont think just allowing everyone to cross job glam right off the bat is the best option, but putting it behind just having at least one of that type of job lvled to throw around glams from its set on anything else would be a great incentive to just get people to try other job groups. Plus it actually gives a better tangible reward for people who put in the effort then whatever that all lvl 90 jobs reward is.

That's what basically everyone has been asking for. Let us cross-glam every piece (except for AF gear) only after you've leveled the job for it to the level of the item. If you can put it on as the actual job then let us also glam it onto other jobs.Thats exactly what I was saying, using cross job glaming as a reward for people who take the time to lvl alt jobs. I dont think just allowing everyone to cross job glam right off the bat is the best option, but putting it behind just having at least one of that type of job lvled to throw around glams from its set on anything else would be a great incentive to just get people to try other job groups. Plus it actually gives a better tangible reward for people who put in the effort then whatever that all lvl 90 jobs reward is.
Role glamour restrictions abolitionist! For more details and to help us spread the message:
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets
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