Is the purpose of your post only to act like these changes are okay when you clearly do not even read tooltips, much less understand the class?Damage went up though, right?
Games about doing damage as a DPS, and now you do more of it, easier.
As a Mch player, you've got twice the abilities of me, almost 3 times, and you lost one, and you do way more damage then MCH does.
Okay, so the autocrit makes getting crit bonuses from other classes less useful, that's on the other class, and they are fixing it "soon" so you'll do even MORE damage once that is fixed.
I don't care about damage right now because that's not the core problem, but to answer your question no, dps did not go up. Its lower than 6.0's, but its more consistent dps.Damage went up though, right?
Games about doing damage as a DPS, and now you do more of it, easier.
As a Mch player, you've got twice the abilities of me, almost 3 times, and you lost one, and you do way more damage then MCH does.
Okay, so the autocrit makes getting crit bonuses from other classes less useful, that's on the other class, and they are fixing it "soon" so you'll do even MORE damage once that is fixed.
You don't know how the job plays, you didn't even know what kaiten actually did. Please excuse yourself from these threads because your input is not useful.
probably because there has be no communication regarding this.
the feedback has been overwhelming, yet not a word on it, only speculations which only drives into the "doom posting" scenario.
meanwhile PvP messes up BLM balance? yoshi instantly reacts to it publicly, this also drives into the doom posting since then people go "wait, if he can react that fast to PvP fuck ups, why not PvE" which is reasonable to me.
He asked for feedback and us trying the job, granted i've migrated to RDM and not looking back, but SAM was generally my roulette job since it does a lot of damage and seeing Kaiten not being there doesn't do it for me.
but he asked us to try the job, sure we did and we didn't like it, yet it's 100% radio silent, he could've easily made an statement in the LL for 6.2 part 1, but they only said that AST/DRG/whatever reworks are going to be for expansions, while stating their plan for crit/DH.
nothing on the SAM backlash, which is worrying to many since they've been basically forced to play an half broken job in their perspective (i get it) for nearly 3 or 4 months now.
I don't know what you guys problem is, i like the Samurai a lot more now, selfbuffs are not inconvinient to apply at the start of a fight and don't run out because the boss suddenly decides to go away and cant be attacked anymore, Kaiten was a useless skill wasting a hotkey space, so good thats gone.
Without Kaiten the kenki gauge just becomes a “spam shinten gauge”, the auto crit reduced overall damage and reduced its synergy with other powerful raidbuffs like dance partner and chain, and all for what, none of the changes were needed or did anythingI don't know what you guys problem is, i like the Samurai a lot more now, selfbuffs are not inconvinient to apply at the start of a fight and don't run out because the boss suddenly decides to go away and cant be attacked anymore, Kaiten was a useless skill wasting a hotkey space, so good thats gone.
bring back kaiten bring back kaiten bring back kaiten bring back kaiten bring back kaiten bring back kaiten
change will come in time and not by crying demanding yelling back talking and so on pick another job till they make inprovements to the job.
I mean about the only job in the entire history of the game that has legit been on an upwards course in terms of synergy, complexity and interesting gameplay is BLM, healers are…….healers in 6.0, the mystical MCH rework of 5.0 that was supposed to be a foundation for which to build on left us with the most useless job since toilet paper lily WHM, SMN is flashy but completely brain dead and choiceless, WAR still hasn’t recovered from 4.2, the physical ranged role is hanging on by a thread by virtue of the 5% role type bonus
People are allowed to be angry because it’s been well evidence since about early stromblood that when a job gets changed it’s rarely if ever for the better (about the or exception to that rule is probably MNK, but that’s more virtue of old MNK being that bad, not new MNK actually being good)
To be fair, they have rarely if ever interfered with a current tiers end game balance unless something is outright broken. They leave it alone and say nothing until the next major patch with balance changes. PvP on the other hand is unique in its competitive nature and needs constant tweaking, and CC being new they obviously want to do right by it to keep the queue somewhat popular.probably because there has be no communication regarding this.
the feedback has been overwhelming, yet not a word on it, only speculations which only drives into the "doom posting" scenario.
meanwhile PvP messes up BLM balance? yoshi instantly reacts to it publicly, this also drives into the doom posting since then people go "wait, if he can react that fast to PvP fuck ups, why not PvE" which is reasonable to me.
He asked for feedback and us trying the job, granted i've migrated to RDM and not looking back, but SAM was generally my roulette job since it does a lot of damage and seeing Kaiten not being there doesn't do it for me.
but he asked us to try the job, sure we did and we didn't like it, yet it's 100% radio silent, he could've easily made an statement in the LL for 6.2 part 1, but they only said that AST/DRG/whatever reworks are going to be for expansions, while stating their plan for crit/DH.
nothing on the SAM backlash, which is worrying to many since they've been basically forced to play an half broken job in their perspective (i get it) for nearly 3 or 4 months now.
That's a you problem for not knowing the fight and popping a CD when you shouldn't have. Don't blame the skill when the fault was on you who clearly wants no consequences or thought put into your play and just wanna headbang the keyboard.I don't know what you guys problem is, i like the Samurai a lot more now, selfbuffs are not inconvinient to apply at the start of a fight and don't run out because the boss suddenly decides to go away and cant be attacked anymore, Kaiten was a useless skill wasting a hotkey space, so good thats gone.
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