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  1. #1
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Honestly imo it makes no sense that the majority of the playerbase would want a much more difficult MSQ experience when certain encountes and trials get nerfed all the time...That would either mean that SE somehow listen to a tiny minority or that maybe the majority of the playerbase is not hardcore...

    Look at games like Wildstar that tried to be a game for a more hardcore group. If that is something that people want why was it not sucessful?
    And why are the clear rates for the harder content in this game so low?

    No I disagree with you OP. We dont really need a harder MSQ. We need a variety of content beyond the MSQ for different playertypes but the story is just that, the story.
    (15)

  2. #2
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    I would not mind it they made it a bit more challenging even the solo ones, but and i mean BUT make it optional for those that want it. Like how they did the current msq. keep failing the normal then it goes it ask if you want to try it on easy.
    (2)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  3. #3
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Alleo View Post
    Look at games like Wildstar that tried to be a game for a more hardcore group.
    Wildstar died because Carbine was utterly incompetent. They eventually dialed back on some of the pointlessly punishing aspects and did introduce some really fun casual content. Unfortunately that old Blizzard DNA remained. Fixed factions with a population so imbalanced they had to retcon the story and then attempt to gaslight the playerbase that it was always intended that way. Older content was continually invalidated. Gearing was a disaster. Crafting was made irrelevant.

    I firmly believe that had they had a bit more adult supervision to keep the egos in check Wildstar would have enjoyed some modest success and still be running today. Sadly NCSoft had no choice but to shutter the studio because Carbine continued to fail. Yes NCSoft made some boneheaded decisions like using Level5 in EU and absorbing WS's customer support but the bulk of the blame lies squarely on Carbine management.
    (4)

  4. #4
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,602
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by GeminiReed View Post
    Wildstar died because Carbine was utterly incompetent. They eventually dialed back on some of the pointlessly punishing aspects and did introduce some really fun casual content. Unfortunately ...
    By the time Carbine's Management became the fall guy for the game's failure, it was too late. The initial concept was flawed, in that the creators thought that a large number of people would willingly pay a subscription for a much harder MMORPG. The game was fun enough, but the skill/luck required to get through those 'punishing aspects' equated to a great reduction in the number of paying players.

    I enjoyed it, but there were less hard-core MMORPGs with 'fun casual content' out there on the market, vying for my time.
    (3)