Honestly imo it makes no sense that the majority of the playerbase would want a much more difficult MSQ experience when certain encountes and trials get nerfed all the time...That would either mean that SE somehow listen to a tiny minority or that maybe the majority of the playerbase is not hardcore...
Look at games like Wildstar that tried to be a game for a more hardcore group. If that is something that people want why was it not sucessful?
And why are the clear rates for the harder content in this game so low?
No I disagree with you OP. We dont really need a harder MSQ. We need a variety of content beyond the MSQ for different playertypes but the story is just that, the story.