We had this attack come out once and everyone stacked behind the boss as usual, but then the person with the marker ran away. No one moved, healer used rescue to pull them back, they ran away again, no one moved, they took it too the face and went down after the first hit, the rest of us go through it just fine. We explained what happened, they did it a second time and we repeated what happened before. It was hilarious.
Some ppl just really do not or will not learn
Been there, did that or the tank LB resque when ppl were too spreaded or weakened to survive... sometimes ppl just give up when the stack marker is running - or you just cant Rescue in time...We had this attack come out once and everyone stacked behind the boss as usual, but then the person with the marker ran away. No one moved, healer used rescue to pull them back, they ran away again, no one moved, they took it too the face and went down after the first hit, the rest of us go through it just fine. We explained what happened, they did it a second time and we repeated what happened before. It was hilarious.
Some ppl just really do not or will not learn
-I still feel it needs an shorter CD - or give tanks a version too... idk
It is annoying though, when the rest of the group is going to stack up, the marked player starts running circles on the outside. Doesn't wipe the party, is hardly game breaking but yes it's annoying.
This feels a lot like when healers were defending their right to use rescue on anyone they wanted. People are new, they make mistakes, just let them. Trying to pre-empt every single mistake someone could possibly make before it happens just makes you look like a weird control freak who tries to dictate how everyone else plays. You can't sit there and babysit every player to make sure they never fail a mechanic ever as they go through the story, just let them get hit and die once or twice.
It's just as annoying, if not more, to have someone being a control freak in your party and trying to tell everyone how they should play. I agree with the other poster above, if you want these arbitrary rules then make a party to do content, don't expect everyone in duty finder to play by your specific rules.
Um, working as a team means helping each other, idk, not die in encounters, which is why we have abilities like rescue, shields and heals lol. But I mean, we could delete all 3 of those so other players have absolutely no control over what you do or how you do it ever. I also have raise, but you know, I wouldn't want to do something as controlling as force you to get up off the ground and hit a few buttons so maybe I should take that off my hotbar too. I don't want to be controlling...
Thank the Twelve we don't have an actual support class in this game, or else you would find yourself reported for using buffs.
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