Yes, FF14 is going to end once we reach 99 because that number cannot go any higher.
Nevermind the fact that FF14 is the first game in the series to break the 99999 HP cap and FF15 has a level 120 cap, but that can be ignored.
Yes, FF14 is going to end once we reach 99 because that number cannot go any higher.
Nevermind the fact that FF14 is the first game in the series to break the 99999 HP cap and FF15 has a level 120 cap, but that can be ignored.




Well, the first story arc occurred over 5 expansions. Why would the second one only be 2 or 3?No, but I cant see this game lasting beyond whatever the next story arc is. I expect the final expansion of the next arc will be the "last" piece of focused content for the game and anything that comes after will be done on a skeleton crew, once in a blue moon. I take some of these predictions based on what happened with FF11. So yeah, two or three expansions before this game starts entering maintenence mode in my opinion. We can see them making adjustments for this now (focus on single player/trust/story content, futureproofing for when player counts drop.) Itll never be offline, but it will probably be in suspended animation like ff11 is.
I didn't realize that FFXV had a level 120 cap, and FFVIII level 100. Also good to point out the 99999 HP cap - maybe these are just relics from a time when there were certain limitations in processing power, but still, Squaresoft did seem to adhere a lot to their '99'-type of caps.

the levels are going to get reduced just like you saw in World of Warcraft.
they already hinted this happening when mentioning that the numbers were getting too large.
this means that you will soon have a 'disaster' event that would have such a thing happening make sense from a lore standpoint.
the story in endwalker is already hinting at this possibly happening and I'll be honest:
I really hope it does because this game needs another clean slate to make it more enjoyable for newcomers that might come from games that are.. well no offense but are more advanced than this game is especially from the backend. we need to start thinking about the long-term for the game rather than relying on the short-term profits like releasing a new mount or minion or race.
speaking of ff11 I truly think they need to release a sequel to that game that is more inline with how ff11 is and for goodness sake update the bloody PlayOnline launcher because wow is that thing neglected. SE has there own launcher they can use for their own games but never use it or touched it since like 2006 man. I think it's time SE starts to bring PlayOnline into the modern century and put all there games on it since it would make things alot easier for me if I can just load that up and pick to play what online service game of there's that I wanted to play that day instead of having to load up separate launchers for ff11 and ff14 and log into them separately all the time.



Level is just some arbitrary number that has nothing to do with business. They can go beyond 100 or do a squish that reduces our level to something small again if it looks too intimidating to new players, whatever.
I *wish* they were making a new MMO or overhauling this one, but there's no indication of anything ground-breaking happening. FF XIV is only in midlife and it's gonna get a boost in texture quality and probably keep churning out the same kind of content until we're old or dead. It still feels like a PS3 game to me. All the core systems were designed to run on PS3. It's only barely progressed since then on a technical level, like raised its cap on memory usage and let mounts move faster than they were limited previously, little things. It's like PS3 Plus.
Gameplay systems and interface are separate from lore so they don't even need to mention it. There's no such thing as class level in the lore.this means that you will soon have a 'disaster' event that would have such a thing happening make sense from a lore standpoint.
I'm still hoping for FFXI-like content in FFXIV. There are so many players now, that surely there must be some demand and room to add challening, explorative, and social open world content that can only be tackled by a group. It's still one of the biggest mysterious, even with a lot players perhaps uninterested, that this type of content isn't there. Eureka has some small things in common, but there's little exploration, plus it's instanced, and in the end you just sort of run around after FATES.the levels are going to get reduced just like you saw in World of Warcraft.
they already hinted this happening when mentioning that the numbers were getting too large.
this means that you will soon have a 'disaster' event that would have such a thing happening make sense from a lore standpoint.
the story in endwalker is already hinting at this possibly happening and I'll be honest:
I really hope it does because this game needs another clean slate to make it more enjoyable for newcomers that might come from games that are.. well no offense but are more advanced than this game is especially from the backend. we need to start thinking about the long-term for the game rather than relying on the short-term profits like releasing a new mount or minion or race.
speaking of ff11 I truly think they need to release a sequel to that game that is more inline with how ff11 is and for goodness sake update the bloody PlayOnline launcher because wow is that thing neglected. SE has there own launcher they can use for their own games but never use it or touched it since like 2006 man. I think it's time SE starts to bring PlayOnline into the modern century and put all there games on it since it would make things alot easier for me if I can just load that up and pick to play what online service game of there's that I wanted to play that day instead of having to load up separate launchers for ff11 and ff14 and log into them separately all the time.
This was never about level and more about damage/healing overflowing (from a programming point) and therefore doing nothing (or next to).the levels are going to get reduced just like you saw in World of Warcraft.
they already hinted this happening when mentioning that the numbers were getting too large.
this means that you will soon have a 'disaster' event that would have such a thing happening make sense from a lore standpoint.
This was remedied by introducing the stat squish and as things are going now, it will be about 2-3 expansions before they have to do another stat squish, unless, in the next expansion, they squish EW stat gains (like they done with previous expansions) and have the new expansion follow the normal curve. Basically, what they done with EW, just for the next expansion, this would push the need to stat squish even further and, assuming they have a good formula to use, it would be easy to introduce as they would have already done all the heavy lifting.






In addition to what others have already said, the simple argument against this that we have already had a stat squish with zero acknowledgment of it in the lore. A level squish wouldn't be any different.
MMOs are games designed to last a long time, where as single player games need to have an end. Stopping at level 99 or 100 is a nice looking number for a single player game, but in an MMO they need allow power to go higher and higher to keep players striving for more, even if it means passing those limits set in other games.I didn't realize that FFXV had a level 120 cap, and FFVIII level 100. Also good to point out the 99999 HP cap - maybe these are just relics from a time when there were certain limitations in processing power, but still, Squaresoft did seem to adhere a lot to their '99'-type of caps.
They can do things like squish down numbers to make them easier to read and avoid server processing issues, but you're still going up in power each expansion.
Huh you're right. I looked it up and FF11 seems to be getting monthly content updates, which is incredibly surprising. The last thing I heard about it was that it's kept online as some kind of relic and is essentially in suspended animation. My next question would be why is ff11 getting more regular content updates than ff14 when ff14 is the primary SE mmo and XI is the secondary one? I got no idea lol
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