Acquiring more items? Not an issue.
Dumb macros, dumb mechanic, elitism, obtuse mechanic, and realistically speaking zero option in gear choice? That is an issue.
1. It is already optimal to use macros in this game, I don't see your point.
2. I fail to understand how the mechanic is dumb when it offers so much.
3. Elitism will exist whether gear swapping does or not.
4. how is the mechanic obtuse?
5. If you're trying to optimize you character now you have zero option in gear choice. There is and always will be a predefined optimal setup for every class/job.
http://mercsxiv.enjin.com/home
Gear swap macros are dumb.
What does it offer, besides itself as a mechanic?2. I fail to understand how the mechanic is dumb when it offers so much.
It promotes MORE elitism than normal. That is never a good thing.3. Elitism will exist whether gear swapping does or not.
Because it naturally is? It's not difficult for you or I to understand how it works or why it's a necessary thing because we've already used it in FFXI.4. how is the mechanic obtuse?
Those exact same set ups are also present with in-combat gear swapping. Cookie cutter builds are unavoidable. Except unlike now, where you have to make a conscious decision to bring appropriate gear to an encounter, to remember to equip it before the encounter, or to do min-maxing with whatever gear you do have for the best set up... gear swapping makes for the simplest non-choice of them all: bring everything, because you can just swap it in whenever you want and there is no drawback to anything.5. If you're trying to optimize you character now you have zero option in gear choice. There is and always will be a predefined optimal setup for every class/job.
1. That's your opinion.Gear swap macros are dumb.
What does it offer, besides itself as a mechanic?
It promotes MORE elitism than normal. That is never a good thing.
Because it naturally is? It's not difficult for you or I to understand how it works or why it's a necessary thing because we've already used it in FFXI.
Those exact same set ups are also present with in-combat gear swapping. Cookie cutter builds are unavoidable. Except unlike now, where you have to make a conscious decision to bring appropriate gear to an encounter, to remember to equip it before the encounter, or to do min-maxing with whatever gear you do have for the best set up... gear swapping makes for the simplest non-choice of them all: bring everything, because you can just swap it in whenever you want and there is no drawback to anything.
2. It offers higher potential damage output and a higher variety of gear.
3. Don't play with elitists if you don't like them.
4. I had zero trouble understanding gear swapping in FFXI, it's actually very simple.
5. This logic only applies for the first time fighting something. Once you realize after the first fight what is optimal to bring you only need to bring that gear.
http://mercsxiv.enjin.com/home
And of the majority.
And? Why does this matter? Why not ask for better stats on gear, lower monster defense, or higher skill damage instead?2. It offers higher potential damage output.
Elitism is the norm. It's not avoidable.3. Don't play with elitists if you don't like them.
Neither did I, but that does not make it any less obtuse and annoying.4. I had zero trouble understanding gear swapping in FFXI, it's actually very simple.
Well if you want to have a philosophical debate about what choices are then the same logic then also extends to gear swapping. Everything becomes a routine. Start with MP gear, blow off excess MP, switch to normal/damage gear, use MP, switch to conservative gear when low on MP or need to recover. Fire spell? Fire damage gear. Healing spell? Healing gear. Those are not choices.5. This logic only applies for the first time fighting something. Once you realize after the first fight what is optimal to bring you only need to bring that gear.
1. These forums tend to have a loud, illogical majority.And of the majority.
And? Why does this matter? Why not ask for better stats on gear, lower monster defense, or higher skill damage instead?
Elitism is the norm. It's not avoidable.
Neither did I, but that does not make it any less obtuse and annoying.
Well if you want to have a philosophical debate about what choices are then the same logic then also extends to gear swapping. Everything becomes a routine. Start with MP gear, blow off excess MP, switch to normal/damage gear, use MP, switch to conservative gear when low on MP or need to recover. Fire spell? Fire damage gear. Healing spell? Healing gear. Those are not choices.
2. Because all of those things would be universal to everyone rather than an individual would put in the time and effort to obtain the best gear.
3. If it's the norm then that means you're the minority contradicting your first statement.
4. I like how people think making a macro, which is in almost every single MMO, is annoying. Especially when it allows you to do multiple things with a click of a button.
5. Ok, if it applies to both then I fail to see a problem. And doing those gear swaps is just as much as a choice as not having gear swaps and choosing the optimal gear for the situation as a whole. The only argument I see anyone have is that inventory space would become an issue I am sure SE is balancing that aspect as we speak. Also, I don't know if you read, but gear swapping exists currently on mages. I carry multiple potency chokers to swap on my BLM depending on the spell.
http://mercsxiv.enjin.com/home
[citation needed]
To get the higher damage out of a gear swapping system, you have to put in the time and effort to get the best gear swap setups.2. Because all of those things would be universal to everyone rather than an individual would put in the time and effort to obtain the best gear.
That's not how elitism works.3. If it's the norm then that means you're the minority contradicting your first statement.
It's not the macro, it's the gear swap mechanic that is obtuse and annoying.4. I like how people think making a macro, which is in almost every single MMO, is annoying. Especially when it allows you to do multiple things with a click of a button.
So if it's no better than what we have now, then why change? Just for the sake of changing?5. Ok, if it applies to both then I fail to see a problem. And doing those gear swaps is just as much as a choice as not having gear swaps and choosing the optimal gear for the situation as a whole. The only argument I see anyone have is that inventory space would become an issue I am sure SE is balancing that aspect as we speak. Also, I don't know if you read, but gear swapping exists currently on mages. I carry multiple potency chokers to swap on my BLM depending on the spell.
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