Page 18 of 28 FirstFirst ... 8 16 17 18 19 20 ... LastLast
Results 171 to 180 of 272
  1. #171
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Molly_Millions View Post
    that problems that it creates are manyfold:
    1. inventory space issues
    2. characters flashing
    3. it becomes the norm and people who don't want to do it are "gimped"
    4. it's a bad design choice, the reason it was in XI was because of poor stats on gear (a good design choice would be to force players to think about the best gear for their style of play PRIOR to starting battle.)
    5. it slows down the pace of battle
    1. Correct.
    2. We do not know if there will be character flashing with the new engine.
    3. This would only restrict you from playing with the "hardcore" players, which I'm sure you wouldn't be playing with anyways since you think character flashing is a major issue.
    4. Or you can think of the optimal sets PRIOR to starting battle with more than 1 set of equipment.
    5. It only slows the pace of battle with the current engine. With the new engine I highly doubt there will be such horrid lag when changing gear and it makes battle pace faster as a matter of fact due to optimizing your characters damage output.

    So... the only problem is inventory space. Cool.

    EDIT: Molly you in no way have to wait a full second between switching gear and using a weapon skill in FFXI. You were just doing macros the wrong way and that was you're own fault. Not the system's.
    (1)
    Last edited by Isaaru; 03-23-2012 at 06:58 AM.
    http://mercsxiv.enjin.com/home

  2. #172
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,038
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    1. inventory space issues
    2. characters flashing
    Game programing is at fault here, not the system itself.

    3. it becomes the norm and people who don't want to do it are "gimped"
    Wut? A system in a game is indeed meant to be used, so yes, not using it is being gimp (or not playing at all. "I'm playing a FPS and I don't want to shoot!")

    a good design choice would be to force players to think about the best gear for their style of play PRIOR to starting battle.
    The good design choice is indeed to have things that have to be decided before battle, and things that can be changed during battle. Thanksfully, that's what already exist in every RPG (FFXI included. Stuff isn't the only thing determining your strategy)

    PS : I don't give a damn about having gear swap in FFXIV or not
    (0)

  3. #173
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Isaaru View Post
    1. Correct.
    2. We do not know if there will be character flashing with the new engine.
    3. This would only restrict you from playing with the "hardcore" players, which I'm sure you wouldn't be playing with anyways since you think character flashing is a major issue.
    4. Or you can think of the optimal sets PRIOR to starting battle with more than 1 set of equipment.
    5. It only slows the pace of battle with the current engine. With the new engine I highly doubt there will be such horrid lag when changing gear and it makes battle pace faster as a matter of fact due to optimizing your characters damage output.

    So... the only problem is inventory space. Cool.

    EDIT: Molly you in no way have to wait a full second between switching gear and using a weapon skill in FFXI. You were just doing macros the wrong way and that was you're own fault. Not the system's.
    Mannequin system /o/

    Space issue solved yay~
    (1)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  4. #174
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Isaaru View Post
    3. This would only restrict you from playing with the "hardcore" players, which I'm sure you wouldn't be playing with anyways since you think character flashing is a major issue.
    False, everyone is the "hardcore". When top notch players pick up on doing a thing, the less skilled players will as well in an attempt to step up their game, and it becomes the standard way of playing the game.
    (3)

  5. #175
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Isaaru View Post
    1. Correct.
    glad we can agree on that
    Quote Originally Posted by Isaaru View Post
    2. We do not know if there will be character flashing with the new engine.
    we have reason to believe it will still be there. after all, we've had characters flashing in 2 consecutive MMOs from SE, so there is reason to believe the 2.0 client will not be any different in that regard.

    Quote Originally Posted by Isaaru View Post
    3. This would only restrict you from playing with the "hardcore" players, which I'm sure you wouldn't be playing with anyways since you think character flashing is a major issue.
    Which is another incorrect assumption. I run a fairly hardcore LS on Fabul.

    Quote Originally Posted by Isaaru View Post
    4. Or you can think of the optimal sets PRIOR to starting battle with more than 1 set of equipment.
    again the "all of it" option is not a hard decision when it's available.

    Quote Originally Posted by Isaaru View Post
    5. It only slows the pace of battle with the current engine. With the new engine I highly doubt there will be such horrid lag when changing gear and it makes battle pace faster as a matter of fact due to optimizing your characters damage output.
    lets hope that we never have to find out with the 2.0 engine

    Quote Originally Posted by Isaaru View Post
    EDIT: Molly you in no way have to wait a full second between switching gear and using a weapon skill in FFXI. You were just doing macros the wrong way and that was you're own fault. Not the system's.
    You are wrong, I hated gear swap macros in XI also.
    (2)

  6. #176
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Wolfie View Post
    False, everyone is the "hardcore". When top notch players pick up on doing a thing, the less skilled players will as well in an attempt to step up their game, and it becomes the standard way of playing the game.
    I still don't see the issue with it becoming the norm. It would require you to play the game more to obtain more items. Is that an issue? I think not.
    (1)
    http://mercsxiv.enjin.com/home

  7. #177
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by NarikoStar View Post
    Mannequin system /o/

    Space issue solved yay~
    not if we only get 1 mannequin per job/class. if that is the case, then gear swapping puts us back at square one.
    (3)

  8. #178
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Molly_Millions View Post
    not if we only get 1 mannequin per job/class. if that is the case, then gear swapping puts us back at square one.
    This is very true- I'm giving an option if they /ever/ did go the gear swapping way which is the only way I can see them logically adding it into the system.
    But since we won't have any idea how it will completely work till 2.0 we'll have to wait and see ;<
    (0)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  9. #179
    Player
    Nekirr's Avatar
    Join Date
    Mar 2012
    Posts
    33
    Character
    Nekir Ikan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Molly_Millions View Post



    not true. whats faster, this:

    /equip hands "Some Gloves of Might +1"
    /wait 1
    /ac "some action"

    or this:

    /ac "some action"


    I rest my case.
    People put /wait's in there gear change macros in ffxi? what lol
    (0)

  10. #180
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Isaaru View Post
    I still don't see the issue with it becoming the norm. It would require you to play the game more to obtain more items. Is that an issue? I think not.
    Acquiring more items? Not an issue.

    Dumb macros, dumb mechanic, elitism, obtuse mechanic, and realistically speaking zero option in gear choice? That is an issue.
    (3)

Page 18 of 28 FirstFirst ... 8 16 17 18 19 20 ... LastLast