Some ideas are just bad and this is one of them.I'd argue that the DPS jobs are the poster children for bloat. They all have one task: Do damage. The only GCD buttons they need are:
- One GCD button for single target melee damage.
- One GCD button for single target ranged damage.
- One GCD button for melee AoE damage.
- One GCD button for ranged AoE damage.
- One GCD button for melee single target DoT.
- One GCD button for ranged single target DoT.
- One GCD button for melee AoE DoT.
- One GCD button for ranged AoE DoT.
(Not all jobs currently would have all 8 of these buttons.)
Replace damage/DoT with heal/HoT if you want to build a GCD healing kit.
Everything else can be moved into an oGCD ability, if necessary.
Amazingly, the healers are already fairly close to that GCD design philosophy. The DPS and tank jobs are the ones that are bloated and think you need, say, 3+ GCD buttons for single target damage.
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