Results -9 to 0 of 143

Threaded View

  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Resheph View Post
    There just aren't even enough levels between 1 and 50 to even warrant a system like level sync. Do we need something more than Leves vs PL? Yes. Level sync maybe isn't the best solution.
    How can you say that? If I want to play with my friends who are just starting the game and I have all classes capped or close to the cap and I want to play with a friend without PL them because perhaps they want to enjoy this new game you saying that doesn't warrant it? I shouldn't be able to play with them because they have no class close enough for me to play with someone? The point of level sync is the ability to sync up with your friends and be able to tackle leveling or low level content of your choosing. It will not hurt this game in any possible way and will only bolster group play. That alone gives it all the warrant it needs to be implemented.

    Quote Originally Posted by TirionCrey View Post
    I'm totally against level sync as well...can't even express how much I'm against it.

    People who think it didn't effect FFXI really that much, hence ruined it, have no fucking clue about how it destroyed the whole immersion with the world. On Lvl 20 you knew "ok now it's time to prepare for my departure to Jeuno", On lvl 18 you knew "now I gotta get the items for the SJ quest". On 25 you knew "I need to get to Rank 3 City Missions so I can start my airship pass quest so I can go on lvling in Kazham"...all your way from 1-75 the game was "forcing" you to go into all kinds of areas all over the world and that was how it SHOULD be, then lvl sync came...

    BUT, in FFXI it became neccesarry at some point to implement such a system...but only for one stupid reason, cause it was impossible to lvl solo at a reasonable pace. Still it destroyed the world, might sound exaggerating but it did.

    When I started FFXI, it took me 1 year to get my first Job to 75(including subjobs etc). You wanna know how many areas I visited in that time for lvling purposes? I remember each and every single one of em.

    - Lvl 1-12: Ghelsba Outpost
    - Lvl 12-14: La Theine Plateu
    - Lvl 14-21: Valkurm Dunes
    - Lvl 21-25: Qufim Island
    - Lvl 25-28: Yuhtunga Jungle
    - Lvl 28-33: Yhoator Jungle
    - Lvl 33-37: Garlaige Citadel, Crawlers Nest
    - Lvl 37-42: Crawlers Nest, Gustav Tunnel, Eastern Altepa Desert
    - Lvl 42-46: Crawlers Nest, Kuftal Tunnel, Boyahda Tree, Western Altepa Desert
    - Lvl 46-50: Crawlers Nest, Boyahda Tree, Kuftal Tunnel, Lufaise Meadows
    - Lvl 50-52: Crawlers Nest, Cape Terrigan, Boyahda Tree, Quicksand Caves
    - Lvl 52-56: Boyahda Tree, Cape Terrigan, Quicksand Caves, Misareux Coast


    ...and so forth and so on...there are still dozens of other places you could lvl and I have lvld, like Ro'Maeve, Sky, Sea, not to mention the Aht URghan Areas that came later on.

    You wanna know how this changed after Lvl sync?

    - Lvl 1-20: Start Areas+Valkurm Dunes
    - Lvl 20-75: Qufim Island

    Sounds awesome, right?

    Yeah, now that I think about it, THAT is what I want in FFXIV...have dozens of areas with absolute no meaning to them(even less then they already do). Would make the world feel more alive too. /sarcasm

    PS: I remember all the hate threads about people complaining they want to be able to solo efficiently for lvls...well now you got that and for quite some time. Lvling solo through leves is just way too fast(compared to what to do on the way to 50) but PT lvling is faster, so now people complain they want to be able to form PTs with anyone on any lvl, through lvl sync...get your priorities straight...before demanding change over change over change...
    20-75 Qufim Island? LOL. Not quite true until way later after level sync was released and it only became that way because travel in FFXI was ridiculous at time to get to any other leveling spot. I remember for a good year after level sync came out all the old areas exploded with activity at least on popular servers though areas like Bibiki bay lost their touch but then again that place lost its touch after Rangers got nerfed anyways.

    I do understand your point though, but I am pretty sure FFXIV will not suffer that same fate especially we brand new zones and mob distribution. Also XIV doesn't suffer the from the lack of good mobs to kill to get exp like XI did, in XI you killed the same type of mobs from 1-75 majority of the time because that was just the best think to kill as a group while other types of mobs were too hard or just wasn't worth it. Though there are still some mobs that are easier to kill than others on this game you still find yourself fighting a ton of different mobs to level up. With that said you won't be limited by convenience of camps or convenience of mobs and that nearly fixes that problem right there.
    (1)
    Last edited by Dargoth_Draconia; 03-23-2012 at 06:43 AM.