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  1. #11
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Rok I am starting to think you are against any feature that would make this game actually fun to play. I am gonna ask a serious question.

    Are you for real, or just a troll pulling ppls chains on this stuff. I mean no one is THAT hardcore man?

    Again this is an actual question, because I am kinda lols right now that any feature suggested that might actually make this game more user friendly you start a petition against; and any feature that is in the game from it's conception that makes things more user friendly you petition to remove.

    Also Guildwars 1 was an excellent game in it's own right. Guildwars 2 will be also, they got just about everything right, ppl didnt like instancing...yeah yeah blah blah, that feature could have easily been dropped (though I felt it a good feature most of the time) but the ideas they implemented made a FUN , engagingly, excellent game.

    the "levels" had nothing to do with progression. The "levels" were basically a tutorial curve. The game didn't not even begin until you passed level 20 (which should have been a couple days if about a week) THEN you set about collecting your skills and gear and acheivements. Which was a VERY challenging task. Filled with going to excellent dungeon and map layout, very fun missions and all sorts of good good content.

    If SE wanted to use a template for alot of "how to make a good multiplier experience" , they should have opened Guildwar's notes and copied them.

    Sure it had some lame parts too, but there was A LOT of good successful ideas.
    (10)
    Last edited by JakeRoon; 03-22-2012 at 03:19 AM.