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  1. #51
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Makes a giant mud pit

    If you guys are gonna fight...

    gestures to the pit

    hop in. Make it interesting for the rest of us.
    (0)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  2. #52
    Player

    Join Date
    Dec 2013
    Posts
    145
    Quote Originally Posted by DrWho2010 View Post
    Quote Originally Posted by ZedxKayn View Post
    Well, this is about savage, not level 14 content. When you're at the point where you're doing savage, there isn't much room to "gradually improve over the years" anymore, because the skill ceiling is very low and simply reading a job guide (which anyone hopping into savage should do) will have people damn near hitting that ceiling in weeks, not even months, let alone years. Because everything is static PvE and kits do not interact with each other or anything else aside itself, learning this game is very fast, as it is rather shallow.
    everyone learns at their own pace and not everyone raids savage all the time you know. there's knowing your job and then there's also wrapping your head around mechanics too. that can be difficult for some people.
    They've gradually removed the harder more taxing parts out of the game. Emnity, TP, MP, Mitigation it has really become quite shallow comparing it to earlier days.
    Everyone does learn at their own pace but once you are familiar with the game. You will find that mechanically they always reused a lot of things of the past so pattern recognition becomes more vital then everything else.
    Also being consistant.
    (1)

  3. #53
    Player

    Join Date
    Dec 2013
    Posts
    145
    Quote Originally Posted by Renalt View Post
    Makes a giant mud pit

    If you guys are gonna fight...

    gestures to the pit

    hop in. Make it interesting for the rest of us.
    Honestly it wouldn't be much of a fight to begin with, only thing they did was reference to people outside NA why there is a term called 'Murica.
    (0)

  4. #54
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    I have a different thing to argue about. Why TF are savage fights all getting checkpoints now at the 'end fight'?
    (0)

  5. #55
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    764
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    I have a different thing to argue about. Why TF are savage fights all getting checkpoints now at the 'end fight'?
    "now"? that was how it was all through Stormblood
    (1)

  6. #56
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    Out of curiosity, I used the 6.0 gear on etro.gg and made sets for week 1, with and without the extra 450 tomes from the Savage delay. I only looked at WHM since that is my main and I have the damage calculator spreadsheet already. The difference is 1.1% higher damage from the tomestone pants. Plus 0.9% because of 2 normal raid accessories. For both of these, the improvement comes primarily from replacing Piety, which is a dead stat on healers. Considering that DPS and Tanks will not have as many opportunities to replace a dead stat, I think it's safe to say most jobs will get ~1% extra damage.

    For comparison, the EX weapon alone gives about 0.5% extra dps.

    Does 1% dps matter? Eh, maybe a little. It's probably about as impactful as job imbalance was in 6.0. I don't think it's a big deal personally.
    (0)

  7. #57
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by SnowVix View Post
    "now"? that was how it was all through Stormblood
    Sorry, I didn't know! I started raiding early Eden and didn't experience any of that (as far as I recall) up until E12 and now it's starting up again in P4.
    (0)

  8. #58
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    If people are salty about it, they shouldn't take days offs. I like the idea to delay savage for 1 week. Anyway Savage is no more the hype race content, Ultimate as that factor. Savage is more like gear check for ultimates.
    (1)

  9. #59
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MrSigy View Post
    Find the pattern you are struggling with and come up with a way to get consistant at it.
    Talking to other people how they deal with it.
    Pinax thunder poison can be solved by only having 1 healer/melee moving into the lightning part and pre-communicate this.

    Tbh the doorboss in p4s is prolly more annoying then the last one especially if you aren't progging it should go pretty quickly.
    I wasn't looking for advice, but I appreciate it nontheless!

    I have latency issues (Rural NY's only internet option is Spectrum, nodes being hopped through are crap). The heavy movement involved for Lightning 2 means that I can only resolve it half the time, give or take.
    (0)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  10. #60
    Player
    Hypn0tyk's Avatar
    Join Date
    Jul 2017
    Posts
    20
    Character
    Nox Box
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Leonerdo View Post
    Out of curiosity, I used the 6.0 gear on etro.gg and made sets for week 1, with and without the extra 450 tomes from the Savage delay. I only looked at WHM since that is my main and I have the damage calculator spreadsheet already. The difference is 1.1% higher damage from the tomestone pants. Plus 0.9% because of 2 normal raid accessories. For both of these, the improvement comes primarily from replacing Piety, which is a dead stat on healers. Considering that DPS and Tanks will not have as many opportunities to replace a dead stat, I think it's safe to say most jobs will get ~1% extra damage.

    For comparison, the EX weapon alone gives about 0.5% extra dps.

    Does 1% dps matter? Eh, maybe a little. It's probably about as impactful as job imbalance was in 6.0. I don't think it's a big deal personally.
    Give your best DPS a tome weapon also and across the whole party you land closer to 1.5% more total damage (Which is pretty significant for week 1 savage)
    (0)

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