Quote Originally Posted by Padudu View Post
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My own threshold for, "Is this worth commenting on unsolicited?" is something like, "Would the party actually notice a difference if they followed my advice?" Anything that prevents a wipe or prevents people from dying often falls in this category: mechanics, not doing enough to counter unavoidable damage, and so on. Anything less gets a bit touchier because it's less obvious that something could have gone better. "I'm still standing. We cleared. What's the problem?" To some extent, it's a fair point; the content didn't demand anything more of the party.

To implement harder content, I suspect we'd first need job quests or similar that attempt to walk players through their kits in more depth. I can imagine going back to the original quest givers, talking to them, and when you ask them, "What is a <insert job>?", you get not only the lore background but an overview of the job's design philosophy and a chance to test your understanding in a repeatable solo duty. (Whether the players agree with the design is a topic for another thread…)