I have to wonder, is it really the player who isn't doing enough (to you) dps's problem? The game doesn't punish them, in fact, it defends them against people being toxic towards them. So whos problem is it exactly? What "reality" is it really?Basically:
If you don't want to be a team player in a team based game, go play with Trusts.
But a lot people don't do that because trusts take longer. Trusts take longer because the trusts are programmed to not do as much damage as players. It's the exact same way as people who aren't playing at a moderate level. If you can't even do as much damage as a Trust NPC, something that is SPECIFICALLY programmed to do lower dps, that's a YOU problem (general "you", not you specifically Merrigan) that you need to work on.
And yes, I've had runs in 80+ content take longer than a Trust would have taken.
It's a bit harsh to say that, but it's reality, something a lot of players need a healthy dose of.


Sorry for the double post, but two little things:
1. Yes, regarding the dps it's definitely the player's fault. The game doesn't help (a player before me has explained very well why, so I won't go back to that); but some people make absolutely no effort at all to the point of not being able to string together a single combo.
2. Please stop with this fixed idea about the evilness of the devs, who constantly defend the poor little newbies. The rules are clear on this: advice is allowed. Mockery is not. In other words, you have every right to say the following:
"Monk, if I may give you an advice, your rotation seems off. You should try to ..."
But not :
"Hey, you little shit, get off your ass".
I mean there's a difference between toxicity and telling someone they're bad, and ideally how to improve.
To the people who do this kind of thing, the difference doesn't exist. As soon as you draw attention to their deficiencies/laziness, you're being "toxic". Then they expect you to shut up as soon as they use that word and are indignant beyond belief if you don't.
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