Oh, I think they're more reasonable than you give them credit for. You assume that "It's YoshiP's main class" is supposed to be a blanket justification for the job to be easymode, like redditors were saying unironically when BLM got over-buffed for PVP.
If anything, it means it's the job they keep the closest eye on while measuring its challenge-to-power ratio to YoshiP's personal tastes, because he probably doesn't want to play a "press one button to win" job since he actually enjoys playing his own game on his own time rather than treating it as some obligation (like some developers I can think of).
Though I do get the feeling he doesn't go into dungeons thinking about "what tools have I not used recently," since they've been much more careful about adding onto BLM in recent expansions to avoid needing to trim tools, and it took them until EW to revamp Fire 2/Blizz 2.
But, this isn't a BLM thread.
I think the issue with SS is how its healing condition was meant to be triggered.
It had a fixed duration before which it could give its effect. Generally speaking, "when a target dies" is not a reliable trigger method outside of trash pulls; unlike Death's Design or Exaltation it didn't have a benefit until it triggered; even if you could use it on an ally, you probably shouldn't bank on them dying; and if a boss died before the effect was over, you probably didn't need the healing anymore. Otherwise, it was a 15 sec wait where you couldn't force the effect in the event you were desperate for healing, sort of an antithesis to Living Dead where it at least activated as-needed.
If we were to discuss reintroducing Sole Survivor, we would probably need to address its trigger method, much like how we've seen manual triggers added for Lilybell or MCH's burst cooldowns.
For a DRK I'd find some type of Excogitation-type trigger to be fitting (being the job who historically gets more powerful as health gets lower) while reducing any "on kill" effect to a consolation for using the CD, but that's probably just me.



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