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  1. #3391
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Darkside Thick Red Aura will never came back because now it's Reaper's enshroud effect.


    Dark Knight's Powerful Blow? jp community has been asking for it since shadowbringers. Some even suggested cutting the sword lifting animation of Bloodspiller to make it look less clunky or give it a dragoon jump explosion effect but dev end up use that idea to make WAR new move like Primal Rend instead. Someone in eng community asked for the improvement/rework of a Salted Earth as well as a Powerful Blow sorta attack but where did it turn up? Reaper's Communio.


    I think maybe I should start looking elsewhere now... as long as this game still have a higher up who only care about the stock price, a team that only give the best for the job they like, no amount of money could change it and even if it did I would be trading several years of my remaining life along with my loyalty for it. A certain guy already made it know that he already own this game and no player can challenge his authority. If anyone got a problem they can go "play other game" he said.
    (4)
    Last edited by The_User; 07-12-2022 at 05:44 PM.

  2. #3392
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    Yes, keyword "was". It has since been outmoded in that regard, if it was ever fitting for the job in the first place.

    Again, purely based on my own imaginings of the jobs, but if I had to consider the tanks most likely to be a high APM attacker:
    1. GNB - How they attack is pretty much the only element of the job that has a clear visual thanks to FF8. They have one of the lighter weapons, a continuous combo and the ability to spend cartridges to propel the blade for quick swings. I'd also add them being the most mobile job just based on Thancred in the trailer.
    2. Tie, depending on your standards:
    - WAR - As I said before, "entering a delirium" sounds more like something a Berserker should do, and the point of axes in Ye Olden Times was the ability to build momentum with continuous movement. Ideally it would frenzy for a high speed phase and then "cool down" back to a naturally slow state.
    - PLD - Also wields a light weapon, though it doesn't have fancy tricks like gunblade cartridges or a berserk rage to speed it up, just pure skill. Should just be slightly faster attack speed as a baseline.
    4. DRK - Heavy weapon and magic. They should be the definition of powerful blows, not necessarily quick ones.

    You could argue that it might be higher up on the list if you use Remake Cloud as an example, but even then he is the slowest fighter on his team by a mile, and he has to stance dance for higher speed swings.
    And I don't think Cloud's a great example of combining the magic aspect, just swordplay.
    I'd say Cloud is actually a good example since he is conceptualized as a Mystic knight/Dark knight. Otherwise the Dark Knight draws big inspiration from Guts, who is deceptively quick with his swords despite their size, especially when he uses the berserker armor, which would be our delirium/dark side equivalent. So DRK being quick with the heavy weapon because of dark magic would work
    (1)

  3. #3393
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    What I'd certainly want from the job right now especially with the savage dungeons coming out would be for 2 things realistically:
    -> Some good dungeon sustain ( doesn't matter if its a shield you get when you get hit by a lot of enemies, or a heal )
    -> Something to do while you are not bursting other than your only combo.
    -> Delirium changed to not be just Inner Release
    -> Fray having more interactions such as he copies your abilities.
    (1)

  4. #3394
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I'm honestly quite scared of how DRK will perform in those savage dungeons.
    (0)

  5. #3395
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,452
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalaam View Post
    I'm honestly quite scared of how DRK will perform in those savage dungeons.
    It'll either be really good if its handled like mobs from HoH or POTD, or really bad if this is just more wall to wall content.
    (0)

  6. #3396
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    In any case, it won't be the tank you bring for speedruns I think xD
    (1)

  7. #3397
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    I wouldn't really fret about Savage dungeons until we have a little more idea of how they're designed and where the difficulty is supposed to come from. I don't expect them to just be regular dungeons except the healing/mitigation checks are turned way up (though it's certainly possible).

    Maybe they really are focused on burning down basic AoE packs with high damage numbers, and WAR is the only playable tank.
    Maybe they're almost entirely moving from boss to boss and you really do get raid-style all-magic tankbusters every 20 seconds and DRK is the easiest tank to heal by a mile.
    Maybe the healing/mitigation check is a joke but the DPS checks aren't, and GNB/DRK are considered safer picks than PLD/WAR.
    Most likely, if I had to guess, the raw tanking/healing/DPS requirements won't really be much higher (if at all) from doing leveling dungeons or Expert roulettes as a fresh 90 in AF, and the difficulty will come from mechanics, with something akin to Twice Come Ruin that forces you to take them seriously.

    Maybe they're something that SE plans on making into a semi-important part of the game moving forward, and they'll be mindful of relative class balance, or maybe they view them as akin to solo Deep Dungeon niche content, where the majority of classes in the game will be, if not completely nonviable, then drastically worse than the handful of classes that are specifically good at it, and SE just views that as being okay.
    (5)

  8. #3398
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Keep in mind also that there are different paths down that dungeon supposedly. So one or more of the tanks will suck down certain paths, and the playerbase will figure those out and probably have a guide on which paths to go down as X tank within a week.
    (2)

  9. #3399
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Keep in mind also that there are different paths down that dungeon supposedly
    Not in "Another" or Savage modes.

    Normal Mode is basically a Deep Dungeon: no role restrictions, 1-4 players with a 4-player matchmaking option. This is where you get the branching paths. It's made to be played whether or not you have any tanks, or have a party full of them, regardless of what branches you take, and will have NPCs supporting you.
    It'll really only matter what job you have if you choose to solo run the place, and even then it's not like PotD floors 101+ or HoH 31+ where the challenge mode extends off a solo run.

    "Another" is Light Party only with role restrictions, fixed dungeon and story structure (no branches), with limited resurrection options similar to Baldesion Arsenal.
    Savage then takes those restrictions and adds: premade parties only, zero resurrections, enemies get stronger if you don't burst them down fast and will revive if you wipe.
    In these it will matter what tank you have, and you won't have a "different path" workaround.
    (1)
    Last edited by Archwizard; 07-13-2022 at 08:11 AM.

  10. #3400
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Branching paths is in normal mode only, and I'm assuming it won't be harder than your average leveling dungeon so balance won't be a huge deal there. Lot of unknown details though until they give more info.
    (0)

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