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  1. #1
    Player
    Griphyt's Avatar
    Join Date
    Apr 2011
    Posts
    60
    Character
    Saint Griphyt
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Variety in animation
    Please, if you add skills that you can throw 3 times or more in a row, they may be different animations or attack moves, for example the WAR, PLD, DRK have an ability that can be repeated several times it would be good if they had at least two or three animation variations so that a skill is not so boring thanks.
    (0)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    I wonder what DRK players' thoughts would be if the devs scrapped Plunge altogether and gained a movement tool that wasn't tied to damage, like Ingress/Egress? I feel like tanks are well behind the curve when it comes to mobility tools.
    I don't mind gap closers having damage tied to them, I do mind when it becomes a "use in your rotation" otherwise you lose overall dps. The simple fix would be to just tie them to the GCD, since at that point, they would be specifically used as a gap closer. It goes without saying that this change ideally would not cancel where you currently are in your combo.

    Quote Originally Posted by Griphyt View Post
    Variety in animation
    Please, if you add skills that you can throw 3 times or more in a row, they may be different animations or attack moves, for example the WAR, PLD, DRK have an ability that can be repeated several times it would be good if they had at least two or three animation variations so that a skill is not so boring thanks.
    Honestly, Paladin gets a pass for me simply because of the confiteor combo.

    Fell Cleave is leagues more satisfying than Bloodspiller ever was, even before the change to spam it until we're beyond sick of it. WAR also gets Primal Rend. It kinda fits WAR's identity.

    DRK, on the other hand, has plenty of animations they removed that everyone loved that they could use for multiple purposes, so they have options.
    (1)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,452
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'd only be fine with it if DRK got some other 2x charge 30s oGCD.

    Theres already enough downtime after a burst window as it is.
    (2)

  4. #4
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    I'd only be fine with it if DRK got some other 2x charge 30s oGCD.

    Theres already enough downtime after a burst window as it is.
    Agree, but I'd say it needs something on a 30s CD regardless. Plunge doesn't really help the downtime feel any less boring
    (0)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,692
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Ngl I feel like Warrior did the gapcloser conundrum the best before Endwalker with Onslaught being close to if not straight up damage neutral vs standard Fell Cleave usage.

    Gapclosers having damage isn't a bad thing, but being completely unrestricted is another issue. Which is why I don't understand why they made Onslaught simply Plunge copy #3 instead of making system changes to make the other gapclosers more like Onslaught. (side rant, it made Bozja's Lost Blood Rage complete garbage with that change)

    Or giving gapclosers an effect like "can't be enhanced by damage boosting effects", which would be "boring" but would solve the necessity of pressing them in buff windows for optimal play without sacrificing the damage portion of it.
    (2)

  6. #6
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Oh, I just had an exceedingly stupid idea.

    Enhanced Unmend II
    Salt and Darkness (or could be plunge) grants Unravel, enhancing next unmend
    Unraveling unmend potency - 500
    Generates 20 blood and 600 mp
    (1)

  7. #7
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vallerie View Post
    Oh, I just had an exceedingly stupid idea.

    Enhanced Unmend II
    Salt and Darkness (or could be plunge) grants Unravel, enhancing next unmend
    Unraveling unmend potency - 500
    Generates 20 blood and 600 mp
    At least that way I'd be able to deal with early pullers in hunts. Do actually want.
    (0)

  8. #8
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,452
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I don't actually hate Enhanced Unmend, but it is baffling that they made this trait in the same expansion where they decided that all bosses needed arena wide hitboxes and melee downtime should never happen.
    (1)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,116
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    I don't actually hate Enhanced Unmend, but it is baffling that they made this trait in the same expansion where they decided that all bosses needed arena wide hitboxes and melee downtime should never happen.
    They probably still think that tanks will just stand in Narnia for mechanics, spamming their ranged attack, for "safety" or something.
    (0)

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    I don't actually hate Enhanced Unmend, but it is baffling that they made this trait in the same expansion where they decided that all bosses needed arena wide hitboxes and melee downtime should never happen.
    Because they don't know what to do with DRK, they never have, same with SCH and SMN. That's why you see them constantly try to remove things from SCH just to get massive pushback, and why SMN keeps changing. From what I heard the original creator of ARR/HW SCH, SMN, and DRK left the dev team in HW...which does actually coincide with when they started making questionable decisions with the jobs.
    (6)

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