Quote Originally Posted by TwistedTea View Post
Did the majority of the playerbase ask for the lottery system - another band-aid to the limited ward housing system or a proper solution to address the supply problem?

Secondly, the lottery system was not meant to address the supply problem but to address the consequences of the limited ward housing system. The placard camping system before the lottery did not respect a player's time and incentivized botting/3rd party tools.

The sensible players know exactly what they want; a long-term scalable solution:
A proper housing system with enough supply so that every individual player can get a house.

A fully instanced housing system which is a viable alternative to the limited ward housing system. Examples of good fully instanced housing systems, are Rift and Wildstar.

SE has already demonstrated they're capable of fully instanced housing with Island Sanctuaries since every player will be getting a massive island for free.

SE can also improve apartments. Let us upgrade them for gil into condos/penthouses.

If Islands/Apartments were viable alternatives to housing and the minimum baseline for every player - the demand for limited ward housing would decrease.

Limited ward housing could then be something for players who want to compete for "exclusive/flex" houses.

Did you miss all the requests over the years for fully instanced housing?
"Housing: Reborn"

Though really, the only question for me is about how wards actually fit. They'd get grandfathered in but you'd want people who don't actually care about being in a ward to move out so there's space for people who do care to move in. Aside from taxes, one thing would be making it so you can only have one house regardless of whether that's instanced or ward which would force the choice between being potentially stuck with a small in a ward or upgrading to a medium/large in an instance.