


So this is what the opposite of the "Tanks please stop pulling wall-to-wall in Dungeons thread" looks like.
Journey to all fish: 1383/1729 (348 remaining) [79%]





Ever since Stormblood, dungeons became even simpler to tank and even before then they still did not do a lot of damage. Maybe Mt.Gulg I could understand being scary for new players to pull big on. But generally, pulling one pack at a time is the mark of a bad tank that needs to push past their comfort zone to get better, or never do that and be invited to play another role. EW dungeons especially deal no damage and are a chore to go through at such a pace. DPS wont have big packs to kill, healer wont have damage to heal.
Maybe these people are still learning and don't want to tank more than their comfort zone? If you have such a issue with them go in with a pre-made and pull as much as you like



What's so professional and elite about moving until you can't anymore? Really, tank is the role I never played until FFXIV and never, ever did I think "hmm, so pulling small somehow makes my life easy". Can't get lost in SB+ dungeons. The healer is responsible for watching your health from the occasional auto attack that you take on the way. You press the exact same defensives in order, exact same AoE, and at most the healer will need to focus more.
Mortal Fist
There are 0 excuses to not pull at least 2 packs at a time.
The mobs borderline do not deal damage and it only becomes the slightest bit of concerning when its 3-4 packs together, and even then you just rotate through mitigations and they are back up once the boss dies. If people panic over losing 10% of their health maybe they shouldn't tank or make a premade where they are expected to be mentored through the process.
For those saying stuff lke: how can I tank from ARR, my main class is not a tank and I only started tanking in x expansion:
it doesn't matter what expansion yu started in, what class you leveleld through story etc. You'll still have to start levelling from level 1, and go through all/a good part of ARR dungeons first, to level. Unless you start levelling as GNB directly, which is certainly not advised if you're someone who needs to learn tanking altogether and is scared. There are plenty of training wheels levels, and training wheels are fine, but at some point they'll have to come off, you can't ride your tank bike with training wheels forever.
Same as say for new AST playrs it's fine not to do cards at first and just focus on healing, and only do cards in calmer moments, but at some point pretty soon they'll have to start doing cards.
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