Wow, all of this over a joke comment. Ok.

Since there are a couple of conversations going on here:

RE: Player numbers increasing - Definitely is not the end-all be-all of performance metrics for a game with a sub, retention metrics are _closer_ but there is still subjective things that you need to take into account. With the consistent lack of listening to player feedback about gameplay, the game is literally one bad/mediocre story expansion away from a mass exodus. They're HEAVILY leaning on the great storytelling and people's engagement with the story/characters. This is going to be a VERY important expansion though because they're swapping over to a different story and if that isn't good, then the people that have been here for a while that don't enjoy the gameplay are going to wonder why they're still playing.

Current glam system is definitely bad design and this is a bandaid so, yes, people will complain it's not enough at some point. As has been said before, they need a glam system like the Guild Wars 2 wardrobe system, that would fix all of this and ultimately remove a ton of wasted inventory space.



I realize that it's naive to say it, but I feel somewhat better about them stating that they're going to be more open with the reasoning on why they have made changes to classes. Mainly because we can call out bullshit and have an actual critical conversation with them. It's hard to have a conversation with someone about an action without knowing why the action was made. If that information is freely given then we can certainly do a better job at calling them out with dumb stuff like "Kaiten was removed due to action bloat" by pointing out the fact that so many other abilities could be merged if they mean "button bloat" and that removing Kaiten removed 1 button press every ~1 minute because you're just using the same kenki on 4 Shintens instead of 5 Kaitens.....