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  1. #11
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Denji View Post
    2.0's engine has very very little to do with 1.0. In fact, it's entirely different both on the front and back ends. Really the only stuff that survived the transition were asset-related. (Models, sprites, icons, fonts, sounds, animations, text and some scripts).
    They also cleared a lot of the scripts in Stormblood. It was even a big deal that "they reduced spaghetti code by this much!"

    So even if they did inherit a mess, which they still did all things considered... it's honestly not that bad. There are a lot of things you're going to have to do some really nasty workarounds just to get things to work. Off the top of my head, there can easily be engine-specific redundancies that will interfere with how your code is meant to work. So if you pull on one end, something will get dragged along due to how stuff is structured. But so far they've found a workaround for the stuff they could.

    Quote Originally Posted by DiaDeem View Post
    There's people that will always complain no matter what they do.
    *sigh* you know... at one point I'd tell this to people, because you're right and some languages even have entire idioms dedicated to that sentiment (like how you can't "please both Greeks and Trojans")...

    But one thing that sentiment does neglect to mention is how you can at least make something to please someone. And hopefuly not to ignore when a large collective says it's not right. And there's for sure stuff in this game that the majority agrees isn't right and they refuse to acknowledge it.

    You can't please everyone, someone will always complain. But you can make sure that those who complain aren't that numerous.
    (3)
    Last edited by Midareyukki; 07-15-2022 at 12:53 PM.