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  1. #1
    Player
    Azuri's Avatar
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    Dec 2021
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    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    People seem to miss why they said they need to change DRG

    This game is supposed to last ten more years give or take, what can they feasibly do with DRG in the next expansion that won’t completely mess up a current system it has, merging litany and sight and giving stardiver some more potency won’t be enough for even one more expansion let alone 3 to 4, I don’t think anyone wants to give DRG the SMN treatment but it also shouldn’t fall into the RDM trap where every expansion basically amounts to “new potencies and another finisher on top of your other 4 finishers”

    As for AST the only reason I have ever heard to keep AST as it is is that it’s more complex than the other healers even if it’s clunky as hell, it needs to be redesigned
    "So yeah... uhmm... we are going to make your job suck and remove all skill expression from it but... Ehhh... six years down the line you'll get something cool."

    Asinine.
    (15)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Azuri View Post
    "So yeah... uhmm... we are going to make your job suck and remove all skill expression from it but... Ehhh... six years down the line you'll get something cool."

    Asinine.
    Hey don’t shoot the messenger, people are so scared of DRG getting the SMN treatment (not that I even think SMN is particularly bad, just a bit simple but objectively better than old warlock SMN) they just close themselves off to what the explained reason is

    Agree or disagree you can’t deny the merits of it, we can already see cracks forming in EW where systems stacked on systems bloats the job in strange ways, we had to turn our old gauge into a trait to make way for a new gauge that functionally does nothing, are we just going to continue to do that for 4 more expansions, something has to give and it’s going to give soon the way it’s going

    As much as the established playerbase whines about it, slight tweaks around the edges and potency buffs don’t attract new people to a job
    (1)

  3. #3
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Hey don’t shoot the messenger, people are so scared of DRG getting the SMN treatment (not that I even think SMN is particularly bad, just a bit simple but objectively better than old warlock SMN) they just close themselves off to what the explained reason is

    Agree or disagree you can’t deny the merits of it, we can already see cracks forming in EW where systems stacked on systems bloats the job in strange ways, we had to turn our old gauge into a trait to make way for a new gauge that functionally does nothing, are we just going to continue to do that for 4 more expansions, something has to give and it’s going to give soon the way it’s going

    As much as the established playerbase whines about it, slight tweaks around the edges and potency buffs don’t attract new people to a job
    There are no merits to it. The job is fine. Some don't play it. And that's fine. Don't touch it and everything will be great.

    It's not hard.
    (14)

  4. #4
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Azuri View Post
    There are no merits to it. The job is fine. Some don't play it. And that's fine. Don't touch it and everything will be great.

    It's not hard.
    Correct the job is fine right now but there is functionally nothing that can be done to it in the future, the job is far too static and far too rigid, something has to give and it’s going to give soon, a job can’t stay in its current form forever no matter how much you like it
    (2)

  5. #5
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Correct the job is fine right now but there is functionally nothing that can be done to it in the future, the job is far too static and far too rigid, something has to give and it’s going to give soon, a job can’t stay in its current form forever no matter how much you like it
    Oh, it absolutely can. SE just need to get their grubby hands off of it.
    (9)

  6. #6
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Azuri View Post
    Oh, it absolutely can. SE just need to get their grubby hands off of it.
    “The developers of a job shouldn’t have the job so don’t touch the job”, I guess if you want to think like that I’m not gonna stop you
    (5)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,979
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Correct the job is fine right now but there is functionally nothing that can be done to it in the future
    You could have said that in Shadowbringers, but SE still found some new animation upgrades for it.

    Quote Originally Posted by baklava151 View Post
    the only thing I wouldn't miss is the extra charge of Life Surge we got in EW.
    I don't mind that because it challenges me to remember to use it on the highest potency weaponskill which isn't always available.

    Quote Originally Posted by Deceptus View Post
    There's zero functional reason for High Jump and Mirage Dive to be a separate button. This is something that SE needs to do on more than one job. If one button is required to unlock a 2nd ability the 2nd ability should just be an icon change.
    I didn't really like the change but it took some getting used to that it had ability combos.

    Wheeling Thrust and Fang & Claw are no longer able to be screwed up, they should be a single buggon.
    Easy to macro, but I keep them separate for visibility so I get the positionals right. They could be merged, but it returns us to the argument of making combos work like pvp where each part of the rotation is merged into a single button.

    Dragon Sight and Battle Litany are both 2m CD's and you're generally not using one without the other. Could easily apply Battle Litany when a character uses Dragon Sight.
    There are a lot of these to press at once, true and it doesn't help that they aligned buffs like these even more.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You could have said that in Shadowbringers, but SE still found some new animation upgrades for it.
    And that’s kinda my point, EW didn’t really do anything with DRG, it was already close to what it currently is in ShB we just got some potency tweaks around the edge and a functionally pointless gauge extension
    (0)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    7,979
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And that’s kinda my point, EW didn’t really do anything with DRG, it was already close to what it currently is in ShB we just got some potency tweaks around the edge and a functionally pointless gauge extension
    You could make this argument with a lot of jobs though. White Mage, for example, is no longer a Stone-mage but a Glare-mage. Is there a functional difference there? No, but the name, the icon and the animation are different.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    we had to turn our old gauge into a trait to make way for a new gauge
    No, we turned it into a trait because, button bloat aside, it already was one.

    There was no reason for it ever to drop in Stormblood except between fights. By Shadowbringer, you couldn't even drop it between fights except by gross neglect. It was pointless to have as an action.
    (1)