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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,547
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by YukikoKurosawa View Post
    May I ask why?
    A lot of the tanks you meet in dungeons are doing it for the first time. They have not completed the map. They don't know what the unique characteristics of the enemies are.

    For example, in Shadowbringers, some enemies would cast buffs that make them capable of wiping the party and it was the tank's job to pick out the correct enemy and interrupt it. In some dungeons, the enemies are already buffed or do tank busters which warrant heavier mitigation than normal. If it is their first time in the dungeon they can't know where to go or what the enemies will do.

    Most of the people who tank casual content don't main the tank role or are just trying it out, so they have very little confidence in their abilities and fear that it might overwhelm the healer. There are dungeons where that is a fair concern, such as leveling dungeons, where you are item level synced close to the one the enemies were scaled to and a new healer may be caught off guard by the switch from braindead healing to having to spam heals in a big pull. To give you some examples, think of Dohn Mheg or the last 2 pulls in the last 5.0 MSQ dungeon. A new healer might be prone to losing confidence in their own abilities for letting the tank die in that situation and a lot of tanks don't want to put them in that situation.

    The only way you can be certain that they aren't a new tank is to tank yourself so I do exactly that.

    The dungeons are not exactly hard, and are designed, post HW, to be doable by pulling 2 groups of mobs at a time. There's no reason a healer should be struggling to keep you alive, and you have your mitigations to help stay alive.
    Once they have cleared all of the dungeons for the first time, this advice will be useful to all these new tanks. Most new tanks probably don't spend their time on the forums which is full of veteran players.

    I'd also like to know why you always ignore me and others who ask you to pull more.
    Nobody likes to be told what to do and a lot of the time it will be seen as rude. Most people who show me what they said didn't word it as politely as they thought they did. Everyone has a playstyle and it's easier to just let them play how they want and get through the dungeon.

    There is absolutely zero reason to pull one group at a time. It's extremely boring, takes away what slight challenge I may have had as the healer (forcing me to just dps basically because one mob isn't enough to really require healing generally), it's slow, makes the dungeon take twice as long.
    I agree but people who haven't pulled multiple don't know how good it feels yet, so they don't know all of this. Like I explained, roulettes match you with people who queue directly for a duty and people queue directly when it's their first time. That's why there is usually a first-timer in the dungeon and it's unlikely they will want to rush.
    (13)
    Last edited by Jeeqbit; 07-14-2022 at 08:00 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: