




Lot of "you can't tell me how to play but I'll sure enjoy shaming you for not playing how I approve" in this thread.
I won't say which side is doing it. But I think it's evident to most third parties.
To give a serious answer to a largely troll thread.
One not-insignificant factor is people who level tank as their first character. The issue isn't that wall-to-wall pulling is too hard, it's that people simply don't know that that is the norm. If you level a tank as your first character, you never get to actually see tanking done correctly because you're always the tank - you never learn the norms because you never see them. Further, the early dungeons in the game are generally not designed for wall-to-wall, and it can be especially awkward before DPS has consistent AOE.
Advice to new players: don't level tank first. Not because it's too hard, but because there are a few more unwritten norms associated with the role that you'll miss if you don't see it down first.
Gonna RP walk between pulls from now on.




As someone who pulls ahead as a DPS, heres what happens:In cases like those I don't to much care about a GMs judgment. You can't exactly claim YPYT just seeks to undermine a group when it could just be people who rather stick to their own pace which isn't malicious at at. GMs punishing that is basically them saying "were gonna punish you because you didn't give in to being forced to do more than you may be comfy with" and thats backwards.
Also can't claim DPS pulling are doing it for the party as how exactly do we know this? I've only ever seen 1 dps pull ahead while me and the other dps focus on what the tank actually pulled. In that vein to me it seems like that dps is only concerned with clearing fast for themselves as they often dip from dungeons right away when it's finished without saying a word.
It's amazing how bent out of shape folks get if they have to spend just a few extra minutes doing something. Reporting for this this petty is ridiculous ESPECIALLY when "you NEVER encounter it if you never pull ahead ". It's LITERALLY an issue you can avoid
tank gets an extra couple seconds of free mitigation (DPS health bar is free mitigation)
extra “slow” debuff on mobs (melee and phys ranged have arms length as well, which effectively doubles the time it lasts)
the party either goes through those mobs as well, or wipes and tries again.
the time inbetween bosses is cut short
tanks actually get to do full cooldown rotations rather than just using their one 60 sec cd on cd
DPS actually get to use more of their aoe kit
healers actually have something to heal rather than spamming 11111111111111111
Heres what happens when I dont:
tank does not get an extra couple seconds of free mitigation
mobs do not get the double slow debuff
the party either goes through those mobs or wipes and tries again.
the time inbetween bosses is not cut short.
tanks do not get to learn a full cd rotation when fighting mobs
DPS do not get to use their whole aoe kit
healers do not have anything to heal until they touch the boss
i see no losses to pulling.



Then all I can say is, I'm glad im not the kind to force other players to play in a way they may not be comfy with (provided they arent doing anything wrong). I don't devolve the tank role down to some peon that has to ebb n flow with the wants of others in the group (whether that 1, 2 or 3 people). Tanks are suppose to set the pace, but it would seem that's a taboo concept. Single mob pulling isn't even remotely wrong but again, speed speed speed





In the end it really comes down to majority wins the game.Then all I can say is, I'm glad im not the kind to force other players to play in a way they may not be comfy with (provided they arent doing anything wrong). I don't devolve the tank role down to some peon that has to ebb n flow with the wants of others in the group (whether that 1, 2 or 3 people). Tanks are suppose to set the pace, but it would seem that's a taboo concept. Single mob pulling isn't even remotely wrong but again, speed speed speed
If you have at least 2 players who wants a faster pull, the ones that don’t will have to deal with it, or use the door themselves.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
So the tank sets the pace in your opinion. Which automatically means that the tank is potentially forcing others to play in a way they may not be comfortable with. But that is okay?Then all I can say is, I'm glad im not the kind to force other players to play in a way they may not be comfy with (provided they arent doing anything wrong). I don't devolve the tank role down to some peon that has to ebb n flow with the wants of others in the group (whether that 1, 2 or 3 people). Tanks are suppose to set the pace, but it would seem that's a taboo concept. Single mob pulling isn't even remotely wrong but again, speed speed speed
The tank is the only role that gets to decide what the group does even if, as you say, that goes against 3 others? So if the tank decided to wall to wall and the healer can handle it but isn't comfortable with, that's okay because the tank decided it? Or even the dps are not comfortable with it for whatever reason?
In the end majority wins, whether that's slow or big pulls as long as they can handle it. Not chosing the blue role or the green role or the red role.
Besides, just use the party chat. It exists for a reason, just communicate your needs, be friendly about it and you won't have to fear the ToS brigade. If the someone asks to go slow and the rest agrees, then I'll go slow or leave - simple as that. I don't have the right to set anything, the majority does. If I took a long break and want to go slow to get back into it, I'll tell the party and if they are all in agreement that I can still go fast, they can handle it I'll go fast or leave and practice elsewhere.
Last edited by Rilifane; 07-14-2022 at 11:13 PM.



Less forcing and more like the tank is just the de facto leader. The time for debate is not mid pull with the healer or DPS going ahead. Now that is forcing!
Who in the world made the tank the "de facto leader"? Where is it stated? No, "just trust me, bro" isn't going to cut it. A tank doesn't lead shit, period. A party is made of 4/ 8 people and nobody just gets to decide what everyone else has to do and that goes both ways - for the tank, the healer and the dps, for the slow pulls faction and for the wall to wall faction.
What does leading even mean in that case? That you get to decide everything? That others have to silently follow your whims?
Besides, who said anything about mid-pull? Just type at the start of the dungeon or even make a macro. If you don't have it in you to communicate, don't just silently expect others to agree with whatever you do.
A simple "can I pull big/ slow?" is typed faster than you can load into the dungeon.
Last edited by Rilifane; 07-15-2022 at 02:15 AM.
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