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Thread: Kaiten

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  1. #1
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xAFROx View Post
    I'll keep calmly stating that the devs should have made iki and ogi the same button. As of 6.08, I have no issue with button bloat. While I may advocate for a cleaner setup in the hope that they consider alternatives to whatever excuse they may give us, it's all so we don't end up losing actions like we did with Seigan and Kaiten.
    (again, I wrote a Macro for those Needs...)
    The Reason why Ogi Namikiri isn't the same Button as Ikishoten is so they can (and will) add a Single Target Ogi in the future, it happened before!
    lvl70 Guren = AoE
    lvl72 Senei = Single Target
    lvl80 Shoha = Single Target
    lvl82 Mumyo Shoha = AoE
    lvl90 Ogi Namikiri = AoE
    lvl92 Ogi ??? = Single Target

    the Question is what will happen at lvl100 .. there I rather would have the Dragoon Approach of slight changes and buffed Skills, like 5 Mediation Stacks but therefor making those skills stronger, but again, when you start merging single target skills with AoE you lose the control over your actions by providing for less situations, which is a Pillar of Understanding when it comes to Samurai (and I'm talking irl, which is why the Samurai in FFXIV up until 6.08 was so great!)

    But the Problem isn't the amount of Options the Samurai has to spend Kenki, the Problem of Samurai right now is that Kenki doesn't interact with the Character anymore, outside of providing Bonus Attacks, which is Lame! I mean I even Ninja has Bunshin at least.. even if it feels kinda horrible with 90s OCD but still..


    Quote Originally Posted by xAFROx View Post
    To be fair, most of the SAM skills that folks have suggested merging are a lot more frequent in use than anything DRG has, aside from geirskogul.

    I still think the transforming shinten and kyuten is the bare minimum they could do to cleaning up the bar while also improving meditation stacks to have a fuller kit than just being tacked on.
    Shinten and Kyuten are Skills for 2 seperate Situations! How often do I have to say it!? If this would be Dynasty Warriors XIV Online or rather Samurai Warriors XIV Online, Hell I would agree but this is Final Fantasy XIV and here we have Single Target and AoE Sitations to take care of, if you do not want this, play Dragoon, but merging Single Target and AoE Skills like suggested again would turn the Samurai into a Dragoon with a Katana.. maybe a quick Dragoon with a Katana but still. Or should I have to tell you all to stop using Kyuten in Single Target or stop using Shinten in AoE?.. please don't tell me you play Samurai like that ._.
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  2. #2
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    the very VERY least thing they could do to "improve" Samurai in the laziest way possible would be to tune down the Kenki cost of Shinten and Kyuten to 20, at least then we wouldn't have to sit on 20 Kenki anymore.
    (0)

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