
Originally Posted by
Archwizard
Yes, keyword "was". It has since been outmoded in that regard, if it was ever fitting for the job in the first place.
Again, purely based on my own imaginings of the jobs, but if I had to consider the tanks most likely to be a high APM attacker:
1. GNB - How they attack is pretty much the only element of the job that has a clear visual thanks to FF8. They have one of the lighter weapons, a continuous combo and the ability to spend cartridges to propel the blade for quick swings. I'd also add them being the most mobile job just based on Thancred in the trailer.
2. Tie, depending on your standards:
- WAR - As I said before, "entering a delirium" sounds more like something a Berserker should do, and the point of axes in Ye Olden Times was the ability to build momentum with continuous movement. Ideally it would frenzy for a high speed phase and then "cool down" back to a naturally slow state.
- PLD - Also wields a light weapon, though it doesn't have fancy tricks like gunblade cartridges or a berserk rage to speed it up, just pure skill. Should just be slightly faster attack speed as a baseline.
4. DRK - Heavy weapon and magic. They should be the definition of powerful blows, not necessarily quick ones.
You could argue that it might be higher up on the list if you use Remake Cloud as an example, but even then he is the slowest fighter on his team by a mile, and he has to stance dance for higher speed swings.
And I don't think Cloud's a great example of combining the magic aspect, just swordplay.