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  1. #1
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atma View Post
    No offense, but this is a terrible hypothetical. DPS have 20+ buttons for DPSing because DPSing is their main role. They generally have 1-2 buttons for healing or mitigation because that's not their main job.

    Of course "well what if they neutered DPS's DPS into 1 button spam" would create uproar because that would literally reduce them to like 8 total abilities. You'd create the same for healers if you reduced healing to 1-2 buttons. It's just not even remotely comparable for even a hypothetical "what-if" situation.

    As for the BLM situation you described, we actually *do* have somewhat of an example of them doing that just in reverse. Early HW bard, when they first added Wanderer's and it turned you into a cast-bar turret. Some people loved it (ok not many... but some... ok, I'm sure at least 1 person liked it...), some hated it, but eventually 'hate it' won out and it went away.
    DPSing is everyone's responsible and considering that every role besides healers reflects that, there's still no reason for the role to be completely opposite of what the game more or less expects from players. Content is designed in a way where people can clear it at minimum ilvl but that is only possible if the healers are also DPSing. Healers don't need 20+ healing abilities, I'd argue anything more than 10 is overkill, but that's literally all healers have been getting since this whole fiasco started and it's bottlenecked the role into being boring as a result. What do you have to look forward to? 10 extra potency and some graphic fluff to justify it? Another heal that will copy/paste on all healers? An old skill that was removed just to be given back?

    It's a joke that healers have been reduced to a job for nitwits and neanderthals that can't handle something as simple as WAR, DNC or SMN rotations and yet are trusted with keeping 7 other people alive.
    (9)

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silver-Strider View Post
    DPSing is everyone's responsible and considering that every role besides healers reflects that, there's still no reason for the role to be completely opposite of what the game more or less expects from players. Content is designed in a way where people can clear it at minimum ilvl but that is only possible if the healers are also DPSing. Healers don't need 20+ healing abilities, I'd argue anything more than 10 is overkill, but that's literally all healers have been getting since this whole fiasco started and it's bottlenecked the role into being boring as a result. What do you have to look forward to? 10 extra potency and some graphic fluff to justify it? Another heal that will copy/paste on all healers? An old skill that was removed just to be given back?

    It's a joke that healers have been reduced to a job for nitwits and neanderthals that can't handle something as simple as WAR, DNC or SMN rotations and yet are trusted with keeping 7 other people alive.
    The problem is that SE doesn't trust them one bit with keeping people alive and that is reflected in their design choices for the role and content. If they had any trust they wouldn't design content so that it's completable without a healer unless everything goes pear-shaped.

    And that a healer has nothing to look forward to is what keeps people from staying. It's all well and good that they managed to reel new players in but if they can't make them stay it was not only worthless but also damaging in the long run. It was a short-term investment and the queue times have noticeably decreased compared to ARR-SB. A healer that only plays it occasionally for a quick ticket into content and isn't really interested in a role but picked it up because it's now easy enough to do doesn't fill nearly as many queues as a dedicated healer main that plays it in as much content as possible.
    A quick increase in healer player numbers was the focus and it backfired.
    (3)