Well power kinda is the point of SMN in terms of varying utility.

I just hope SE doesn't screw petjobs over.

Every other aspect of this game is QQd over and demanded to be quality.

Petjobs get shafted often: which sucks because they have a lot to offer to party dynamics which means better battle content.

Just want something that works. I loved PUP, BST, and SMN. But out of the three SMN honestly got shafted hard because SE made that stupid perpetuation cost BS.

Thats the type of BS that needs to be avoided.

I'm by no means saying that petjobs should be OP. I agree that bslancing makes sense but not when it forces us to be subpar PUP, BST tanks/DDs or SMN buff/support/damage.

These jobs can still maintain their unique gameplay mechanics without being subjected to social exclusion.

Cause lets be real: the fun party of a job/class is How you play it differently than another.

Thats the fun of it all: seeing all that uniqueness come together in a challenging battle system and feeling accomplished for doing so well as a uniquely skilked team.