You've misinterpreted what I said entirely if you thought I was highlighting any of what you said and not refuting it. What's incredibly odd to me is that you say "shirking their primary role obligation" while simultaneously saying that Energy Drain is fine. How? Miasma, Shadow Flare, and Bane were not "preventing SCH from healing" but Miasma II optimization with Energy Drain certainly was as it required ED to not be a DPS loss. SCH's healed primarily through the fairy (and still do, because of Energy Drain) in SB and because of how the pet GCD worked, SCH did not have to stop casting to command the fairy to do anything like you do with oGCDs.
The idea that "SCHs weren't healing and DPSing instead so we're removing their DPS tools" being the reason to remove Miasma, Shadow Flare and Bane is incongruent with reality and if you played ShB SCH at all you would know this. Moving your fairy onto the SCH's GCD as an oGCD REQUIRED Energy Drain to exist so SCH had some form of free healing. If they wanted SCH to heal and not focus so much on DPS, they could've simply given SCH 1.5s cast times in ShB and removed Energy Drain. Seems incredibly simple, yet they took the most ass backwards approach to it and left SCH in a hilariously inept and awful state because they do not understand how these jobs are played. Miasma and Shadow Flare weren't preventing SCH from healing in SB, Energy Drain was, and still is in EW. They homogenized SCH's DPS kit to play like WHM and AST's while failing at their accomplished goal, and it's felt the worst in dungeons when SCH previously had 4-5 AoE buttons and now is the only job in the game with 1 singular AoE button and the only job in the game that does not receive anything else in its DPS kit past level 46.
Furthermore, we can go entirely into where you hate the idea of healers even discussing things being DPS neutral or being DPS losses or DPS uptime etc - we do not do it because we want to be dirty green DPS healers in name only, but because we want to support our party and contribute as much as we can;
FFXIV is not tuned for "just do some DPS where you can!" but instead for healers contributing as much DPS as possible. These fights are tuned around healer DPS. To see that this is the case, all we need to look at is the top E8S speedkill.
https://www.fflogs.com/reports/qCnHW...pe=damage-done
This is the E8S Rank 1 Speedkill. The rDPS requirement for enrage is 90725 and this group logged 104357 rDPS. If you subtract the healers, 104357 - 20662, you end up with 83695 which is 7000 rDPS behind the enrage requirement for the fight. And these are the TOP players for the fight.
If the content was tuned around not requiring healer DPS or just having healers "DPS where they can", it wouldn't be impossible, if not close to impossible to clear even if you had 4 of the best DPS players and 2 of the best tank DPS on the planet. This is the core problem, healers are in fact not "meant to heal." The design encounters that they're sticking with demand that we DPS, and using our GCD healing/DPS negative abilities is always a DPS penalty not just to ourselves, but to our entire party's potential clear.
If you want a game where healers are not contributing with DPS as much as they can, at this point you want an entirely different game that isn't this one. Increasing diversity in our DPS kits SHOULD happen regardless of what they do because diversity is a good thing. Nobody wants healers to have big 20 button DPS rotations but having 1 button spam on all of them isn't acceptable in a game that requires us to be doing it. Believe me, I would much rather be healing. I'm in full agreement with you there. The problem is that the ENTIRE game is now designed for us to be stuck with this garbage 1 button spam and not actually healing. And even if they somehow enact the incredible effort of making sure healing is what we're doing a majority of the time - they still need to have some diversity in our DPS kits as well because these are jobs we should be able to play and enjoy in solo content, FATEs, map parties, etc as well and not suffer the monotony and boredom of 1-1-1-1-1.


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