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  1. #41
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I mean SGE is drowning in so many free heals that you honestly could do basically any content with no kardia
    It's not even the free heals, it's the fact that bosses hit tanks like wet noodles. Sometimes I forget Kardia in Savage, realize halfway through the fight when the tank is dipping a bit low, switch it on and pop Soteria and still don't need to go near any single target heals.

    Kardia itself is extremely strong. It can easily reach up to about half a million tank healing on either part 1 or 2 of P4S for me. That's about 37 Druochole or just over 11 minutes worth of Addersgall generation. The reason it's not relevant is tanks just don't take real damage. I barely even need Haima this tier. Boss autos tickle.
    (10)

  2. #42
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Pretty much as above. Go back a few expansions and maintaining good regen uptime was the way to go. Now it’s a waste of a GCD more often than not =/

    Bosses spend too much time casting and don’t hit hard enough on the occasions when they aren’t.
    (7)

  3. #43
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    It's not even the free heals, it's the fact that bosses hit tanks like wet noodles. Sometimes I forget Kardia in Savage, realize halfway through the fight when the tank is dipping a bit low, switch it on and pop Soteria and still don't need to go near any single target heals.

    Kardia itself is extremely strong. It can easily reach up to about half a million tank healing on either part 1 or 2 of P4S for me. That's about 37 Druochole or just over 11 minutes worth of Addersgall generation. The reason it's not relevant is tanks just don't take real damage. I barely even need Haima this tier. Boss autos tickle.
    I constantly run into mana issues on SGE because I forget to fire off useless Druocholes so as not to cap Addersgall and get back that MP.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #44
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Really they could have just given us a trait that increases MP regeneration while Adders is full. Firing off overheal Druo's for mana in faceroll content is hardly engaging gameplay.
    (3)

  5. #45
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sebazy View Post
    Pretty much as above. Go back a few expansions and maintaining good regen uptime was the way to go. Now it’s a waste of a GCD more often than not =/

    Bosses spend too much time casting and don’t hit hard enough on the occasions when they aren’t.
    I remember almost surviving the 30 debuff after the tankbuster on Zodiark with just my Holmgang because of how much casting he does. I think we need more Ultima Weapon unreals where the boss just continuously Autos you and you really notice the damage you are taking as a tank.
    (1)

  6. #46
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Really they could have just given us a trait that increases MP regeneration while Adders is full. Firing off overheal Druo's for mana in faceroll content is hardly engaging gameplay.
    So remove the one thing Sage has to pay attention to..?
    (1)

  7. #47
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    So remove the one thing Sage has to pay attention to..?
    If we don't do it, SE will eventually. I'm surprised they haven't just removed MP at this point considering how superficial a resource it even is.
    (3)

  8. #48
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by ThorneDynasty View Post
    So remove the one thing Sage has to pay attention to..?
    Paying attention on a healer? That's probably an oversight...
    (6)

  9. #49
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    So remove the one thing Sage has to pay attention to..?
    Are we seriously suggesting a mana management system of throwing out random overheal Druochole's every so often is good design because you have to pay attention to it? Keep in mind you only have to "pay attention" in faceroll content where you have nothing to heal and even if you run out of mana there ...it doesn't matter because it's faceroll content.

    I'll never understand how the forums cling to rubbish design the devs give us simply because it exists. No, get rid of it and make it passive. Stop using clunky, bad game design to pretend you're a good player handling a skill check.
    (7)

  10. #50
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Are we seriously suggesting a mana management system of throwing out random overheal Druochole's every so often is good design because you have to pay attention to it? Keep in mind you only have to "pay attention" in faceroll content where you have nothing to heal and even if you run out of mana there ...it doesn't matter because it's faceroll content.

    I'll never understand how the forums cling to rubbish design the devs give us simply because it exists. No, get rid of it and make it passive. Stop using clunky, bad game design to pretend you're a good player handling a skill check.
    Because your solution is to take the slightest bit of thought and attention that goes into the gameplay before suggesting anything of substance to replace it. What the heck does SGE have except remembering not to overcap on addersgall forever? AST has cards, SCH has ED and a semblance of heal-skill priority, WHM want to have afflatus misery for party bursts. What bare minimum does SGE have without a little bit of MP management? Prioritizing an abundant resource is barely that.
    (3)

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