Quote Originally Posted by gioroggia View Post
I'm sad to read this. I suspected this could happen since a few melee jobs were already great in FL before the buff. And keep in mind that it is not just a 20% buff as it would appear. Before the patch, melee jobs would take 60% of the total damage inflicted on them, and now it is 40%. That means a 33% reduction in the damage they take.

I play mostly Dragoon, and let me tell you, we did not need this buff. As you said, Ninja didn't either. On the other hand, no amount of damage reduction will make Reaper viable in Frontlines. Now, I know this is a quick fix meant to hold up only until 6.2 (or is it 6.25?). But still...

I will log on now and see for myself where things stand.
Melee jobs were almost unplayable in FL, RPR,MNK,SAM(Noobs trap) , all the tanks but not because the incoming damage but the amount of CC / Stun/bind/Heavy/Slow chain combo.

Now with the new patch literally nothing dies , I landed my DRG LB with max BH against bards/mchs/whms an only took 45% of their max HP.