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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Neoyoshi View Post
    We got a 6.18 hotfix maintenance coming tomorrow so hopefully that'll address some of the current issues.
    SE literally did what they asked them to - melee made overpowered so they can just mindlessly leeroy in, SMN thrown into the garbage bin. I think FL is pretty miserable right now, but that just kind of reinforces that players often don't even know what they're asking for.
    (0)

  2. #2
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gserpent View Post
    SE literally did what they asked them to - melee made overpowered so they can just mindlessly leeroy in, SMN thrown into the garbage bin. I think FL is pretty miserable right now, but that just kind of reinforces that players often don't even know what they're asking for.
    As a SMN main I find this patch to be beneficial. I can easily shrug off the 10% damage reduction. (I hope that other SMN mains can as well.) You can blame the defense increase that came with the patch.

    I don't think the worry should be with the defense increase itself since chaining crowd control is thing. You'll have classes that can really either ignore defense or abuse it. SMN just happens to be one of those classes that can abuse it since we have the option to spam Phoenix early game. Will the trend go that way? I don't know...
    (0)

  3. #3
    Player
    Ravenwatch's Avatar
    Join Date
    Sep 2020
    Posts
    92
    Character
    Hidden Street
    World
    Balmung
    Main Class
    White Mage Lv 86
    From what I've tested in Frontlines, the melee damage reduction helps get me a little more involved when it comes to big team fights.

    However, smaller scale fights have become a slog. Duels are also way more boring, especially melee vs melee as the longevity leaves little to no room for error on both sides. Without an LB, competent players will not be able to get a kill window unless there is a discrepancy in battle high.

    Tanks are better off ignored unless focused in a zerg.

    I'd really like to see the fast arcadey pace come back. While it may not be dynamic nor allow more complex fights, it is a better alternative to the pool noodle fights these changes enable
    (3)
    Last edited by Ravenwatch; 07-13-2022 at 12:10 AM.

  4. #4
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ravenwatch View Post
    From what I've tested in Frontlines, the melee damage reduction helps get me a little more involved when it comes to big team fights.

    However, smaller scale fights have become a slog. Duels are also way more boring, especially melee vs melee as the longevity leaves little to no room for error on both sides. Without an LB, competent players will not be able to get a kill window unless there is a discrepancy in battle high.
    This is the opinion I've been leaning towards, as well. My K/D/A as a DRG hasn't changed, whether that's because of the damage reduction, lower LB generation, or all of the above. Even though it goes both ways, the changes have been dragging out fights rather than making them more fun.

    I don't think we need to go all the way back, but we still need fine-tuning. I prefer faster-paced fights, too.
    (4)
    The next person who bears steel at my PVP team, I'm not only going to kill them, but I'm going to kill their spouse, their friends, and burn their godsdamned house down!

  5. #5
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    885
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    FL is in its worst state atm. These damage reductions make no sense for so many jobs, and everything takes forever to die. Some things needed tuning but that's going too far. I was a big fan of the mode before and after the rework but now it's the first time I find it very tedious and just not fun. Even big group fights, which these changes were clearly targeted at, feel inconsequential most of the time.

    A single player has also way less impact on their own now, since damage is so low, and tankiness is nowhere near as good as ShB.
    (2)

  6. #6
    Player
    KhudusQestir's Avatar
    Join Date
    Jun 2022
    Posts
    160
    Character
    Khudus Qestir
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Teno View Post
    FL is in its worst state atm. These damage reductions make no sense for so many jobs, and everything takes forever to die. Some things needed tuning but that's going too far. I was a big fan of the mode before and after the rework but now it's the first time I find it very tedious and just not fun. Even big group fights, which these changes were clearly targeted at, feel inconsequential most of the time.

    A single player has also way less impact on their own now, since damage is so low, and tankiness is nowhere near as good as ShB.
    PvP in FFXIV revolves around only one tactic. Find the weakest link and gang up on him with your teammates. It's a very repetitive cycle.
    (0)

  7. #7
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Tankiness is off the charts. I can literally walk into 15+ players as NIN and methodically tab through them to shank each person in turn and they literally can't stop it because of how utterly absurd melee passive DR is on top of BH scaling your defensives. Like, I can eat an entire poly CC chain, be at like 30% afterwards and potion back up with a couple of recuperates and maybe add in a Huton for good measure. If they don't have a NIN with LB around, there's literally nothing they can do because they'll eventually run out of stuns and silences (especially since people in FL are garbage and will stack them instead of layering them) long before I run out of health.

    But it's hardly a NIN thing. I can do it with MNK, WAR, DRK, pretty much any melee or tank. GNB is probably the strongest class in the game right now, honestly. Go tank and just be immortal and still get to produce decent damage thanks to thorns on Nebula.

    People will sometimes ask why I insist that any competitive game must be balanced around the best players, not the majority of average-or-worse players. Well, this is why. Melee weren't in need of any help before. But they dramatically buffed them (literally 50% increase to their passive DR...) *in addition to* nerfing the things that were typically troublesome for melee players to deal with, and as a result the game is just a boring, uninteresting slog.

    Melee players just needed to not be complete garbage, before. It wasn't *that* hard - most melee and tanks have shields and heals that scale with BH, so it was a simple as being patient and racking up some BH until you were able to be aggressive. I do agree that the poly bug was a big issue for them, though.

    I wonder if we'll see these changes reverted in favor of more precise and well-thought-out changes in 6.2. If nothing else, these quick fixes have indicated that melee didn't need nearly as much help as the whiners claimed they did. 40% DR is probably fine for them. If they reduced AOE damage spam sufficiently, 20% would probably be plenty too.
    (2)

  8. #8
    Player
    KhudusQestir's Avatar
    Join Date
    Jun 2022
    Posts
    160
    Character
    Khudus Qestir
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Gserpent View Post
    I insist that any competitive game must be balanced around the best players, not the majority of average-or-worse players..
    (0)

  9. #9
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,495
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Gserpent View Post
    Tankiness is off the charts...
    This in a nutshell. For non-ranged DPS/casters anyway.

    I mentioned it before in that 1 thread that got deleted (presumedly) for OP making rude remarks about what they thought about the 6.18 changes- but with the FL adjustments to melee/tanks defense, good melee players essentially got buffed to Dynasty Warriors-lite levels of survivability in a crowd.

    they swung the pendulum hard in the other direction and over-corrected the issue of 2 ranged (healer/caster) jobs stacking their oppressive LBs by nerfing all ranged jobs' damage in addition to nerfing said 2 job's damage across their entire skillset. And melee DPS (especially tanks) need nothing short of an entire party dogpiling on them to secure a kill (unless said party is full of ranged dps trying to tickle them to death with their feather dusters, then you need the whole alliance). Like really, the best ranged DPS right now is NIN by dint of enjoying melee's defense bonus and sheer survivability and versatility with an LB that can be triggered at a respectable range that subverts the tanky nonsense of non-ranged jobs by dropping them if they're at least under half HP.

    Quote Originally Posted by Gserpent View Post
    Melee weren't in need of any help before. But they dramatically buffed them (literally 50% increase to their passive DR...) *in addition to* nerfing the things that were typically troublesome for melee players to deal with, and as a result the game is just a boring, uninteresting slog...

    Melee players just needed to not be complete garbage, before. It wasn't *that* hard - most melee and tanks have shields and heals that scale with BH, so it was a simple as being patient and racking up some BH until you were able to be aggressive. I do agree that the poly bug was a big issue for them, though.
    I agree with this, though I think tanks kind of deserved to be this "tanky" across the board so they can actually maintain some momentum in larger skirmishes. Knowing when not to be a Leeroy Jenkins on melee though, separated the good and average melee players from the 5-deaths-a-game-no-Battle-High mindless fodder complaining how they'll never get the Garo mount. Though with these changes, if you're playing melee now and can't get above Battle High 1... yikes.

    Ironically though, the one melee DPS that didn't get this buff that really needed it was DNC. *rimshot*

    Quote Originally Posted by Gserpent View Post
    People will sometimes ask why I insist that any competitive game must be balanced around the best players, not the majority of average-or-worse players. Well, this is why.
    Now if this was true, ranged DPS would have gotten a 90% defense buff when they stand at point blank range out in the open. Hah! No, but I agree. Unfortunately, all the alliances filled with less-skilled folks bringing BRDs, MCHs, DNCs and SMNs thinking they'll just coast by standing back and spamming "1" are in for a rude awakening when tanks, DRGs and SAMs run up in their faces as they futilely backpedal getting taken out one at a time... I mean that would always happen before, but now it'll be exacerbated. The Frontline meta was always to pick-off ranged jobs before others, but now it is almost always the only correct answer.
    (2)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gserpent View Post
    Tankiness is off the charts. I can literally walk into 15+ players as NIN and methodically tab through them to shank each person in turn and they literally can't stop it because of how utterly absurd melee passive DR is on top of BH scaling your defensives. Like, I can eat an entire poly CC chain, be at like 30% afterwards and potion back up with a couple of recuperates and maybe add in a Huton for good measure. If they don't have a NIN with LB around, there's literally nothing they can do because they'll eventually run out of stuns and silences (especially since people in FL are garbage and will stack them instead of layering them) long before I run out of health.

    But it's hardly a NIN thing. I can do it with MNK, WAR, DRK, pretty much any melee or tank. GNB is probably the strongest class in the game right now, honestly. Go tank and just be immortal and still get to produce decent damage thanks to thorns on Nebula.

    People will sometimes ask why I insist that any competitive game must be balanced around the best players, not the majority of average-or-worse players. Well, this is why. Melee weren't in need of any help before. But they dramatically buffed them (literally 50% increase to their passive DR...) *in addition to* nerfing the things that were typically troublesome for melee players to deal with, and as a result the game is just a boring, uninteresting slog.

    Melee players just needed to not be complete garbage, before. It wasn't *that* hard - most melee and tanks have shields and heals that scale with BH, so it was a simple as being patient and racking up some BH until you were able to be aggressive. I do agree that the poly bug was a big issue for them, though.

    I wonder if we'll see these changes reverted in favor of more precise and well-thought-out changes in 6.2. If nothing else, these quick fixes have indicated that melee didn't need nearly as much help as the whiners claimed they did. 40% DR is probably fine for them. If they reduced AOE damage spam sufficiently, 20% would probably be plenty too.
    Frontlines isn't competitive. It is the most casual of casual pvp in this games already barely competitive pvp from CC. They are going to balance things in frontlines around the fact there's 72 players and its a casual mode.

    Quote Originally Posted by Cidel View Post
    Now if this was true, ranged DPS would have gotten a 90% defense buff when they stand at point blank range out in the open. Hah! No, but I agree. Unfortunately, all the alliances filled with less-skilled folks bringing BRDs, MCHs, DNCs and SMNs thinking they'll just coast by standing back and spamming "1" are in for a rude awakening when tanks, DRGs and SAMs run up in their faces as they futilely backpedal getting taken out one at a time... I mean that would always happen before, but now it'll be exacerbated. The Frontline meta was always to pick-off ranged jobs before others, but now it is almost always the only correct answer.
    Kiting on BRD is insanely easy, what are you on about?
    (0)

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