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  1. #1
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    I'm sad to read this. I suspected this could happen since a few melee jobs were already great in FL before the buff. And keep in mind that it is not just a 20% buff as it would appear. Before the patch, melee jobs would take 60% of the total damage inflicted on them, and now it is 40%. That means a 33% reduction in the damage they take.

    I play mostly Dragoon, and let me tell you, we did not need this buff. As you said, Ninja didn't either. On the other hand, no amount of damage reduction will make Reaper viable in Frontlines. Now, I know this is a quick fix meant to hold up only until 6.2 (or is it 6.25?). But still...

    I will log on now and see for myself where things stand.
    (6)

  2. #2
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    777
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by gioroggia View Post
    I'm sad to read this. I suspected this could happen since a few melee jobs were already great in FL before the buff. And keep in mind that it is not just a 20% buff as it would appear. Before the patch, melee jobs would take 60% of the total damage inflicted on them, and now it is 40%. That means a 33% reduction in the damage they take.

    I play mostly Dragoon, and let me tell you, we did not need this buff. As you said, Ninja didn't either. On the other hand, no amount of damage reduction will make Reaper viable in Frontlines. Now, I know this is a quick fix meant to hold up only until 6.2 (or is it 6.25?). But still...

    I will log on now and see for myself where things stand.
    Melee jobs were almost unplayable in FL, RPR,MNK,SAM(Noobs trap) , all the tanks but not because the incoming damage but the amount of CC / Stun/bind/Heavy/Slow chain combo.

    Now with the new patch literally nothing dies , I landed my DRG LB with max BH against bards/mchs/whms an only took 45% of their max HP.
    (0)

  3. #3
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AnnRam View Post
    Melee jobs were almost unplayable in FL, RPR,MNK,SAM(Noobs trap) , all the tanks but not because the incoming damage but the amount of CC / Stun/bind/Heavy/Slow chain combo.

    Now with the new patch literally nothing dies , I landed my DRG LB with max BH against bards/mchs/whms an only took 45% of their max HP.
    Yeah, I just played my first match after the patch, and you're right, nothing dies. I played as DRG as well and the LB feels very weak currently. But that is okay, our LB was perhaps a bit too strong for FL. Not as bad as summoner's, but still.

    The issue I am seeing is that the 33% damage reduction for melees increased the survivability of jobs that have shields / invul periods / hp recovery much more than the 33% we see on paper. The problem is that since melees now last longer in general, you take less damage between each use of your shield / healing weaponskill / invul period, which increases your survivability dramatically. It has become a very, very tedious enterprise to kill some melee jobs. It feels wrong.
    (6)
    Last edited by gioroggia; 07-06-2022 at 06:26 AM.

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