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  1. #11
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    I generally believe the issue at hand is that the tank with the most double weaving also has to combine a somewhat usefull but useless on its own mitigation which is Oblation, with TBN with Dark Mind to make up for a litttle less then a PLD using Holly Sheltron and Sentinel
    Also all tanks can heal themselves. DRK cannot. This has to change since it is a fundamental requirememt for being a tank in our days. Every other tank can, which makes healers automatically more comfy with anything than a DRK and sets a bar for "oh you actually need hand holding, yeah you aren't playing Warrior or Paladin, shame"
    Progging through end game such as Savages and Ultimates I have had so many moments when playing this job felt like a hinderance to myself because on every other tank, misplays from healers could be compensated once or twice with the press of a button to heal myself. On DRK you just die and hope the healers adjust. Or you end up using so many TBNs that your 2 minute burst becomes non existent because you have no MP or much less than usual. I don't want the job to be braindead, or promote and endless amount of second chances, but being able to compensate slightly for some mistakes such as a healer pushing Glare instead of a heal is something every other tank can do every now and then, except this lovely job.
    (0)
    Last edited by ItsUrBoi; 07-05-2022 at 05:19 AM.